private void Eva_Team_Data_Loaded(object sender, RoutedEventArgs e) { INIFile tnmtIni = new INIFile(Tournament.iniPath); Button[] iA_Buttons = { btn_CloseTeamGameInfo, btn_WindowInfo }; Settings.SwitchColorStyleDefaultButton(iA_Buttons); Const.SwitchColor(this); SolidColorBrush brush; brush = new SolidColorBrush(Const.SwitchFontColor()); lbl_sGameNr.Foreground = brush; lbl_sTeamPoints.Foreground = brush; lbl_swinPoints.Foreground = brush; lbl_sDiffPoints.Foreground = brush; lbl_oSumDiffPoints.Foreground = brush; lbl_oSumTeamPoints.Foreground = brush; lbl_sAponPoints.Foreground = brush; lbl_sGamePointsTotal.Foreground = brush; lbl_sTotal.Foreground = brush; INIFile gameIni = new INIFile(Game.iniPath); Tournament tnmt = new Tournament(); tnmt.Getter(); Data.MinHeight = tnmt.tnmtGameProRunCnt * tnmt.tnmtRunCnt * 28 + 100; int gameCnt = Convert.ToInt32(gameIni.GetValue(Const.fileSec, Game.fsX_gameCnt)); int playedGameCnt = tnmt.tnmtGameProRunCnt * tnmt.tnmtRunCnt; for (int i = 1; i <= gameCnt; i++) { Game gameOfIni = new Game(); gameOfIni.Getter(i); if (gameOfIni.gameTeams[0] == teamId) { FillLable(0, 1, gameOfIni); } else if (gameOfIni.gameTeams[1] == teamId) { FillLable(1, 0, gameOfIni); } } Team team = new Team(); team.Getter(teamId); lbl_oTeamName.Content = team.teamName; lbl_oTeamNr.Content = Convert.ToString(team.teamId); lbl_swinPoints.Content = Convert.ToString(team.winPoints); }
public LoadOrCreateTournament(MainWindow i_mainWindow) { InitializeComponent(); mainWindow = i_mainWindow; Const.SwitchColor(i_mainWindow); Const.SwitchColor(i_mainWindow); }
private void PlayedGameHistory_Loaded(object sender, RoutedEventArgs e) { Button[] iA_Buttons = { btn_Close }; Settings.SwitchColorStyleDefaultButton(iA_Buttons); Const.SwitchColor(this); FillPlayedGameHistory(); }
private void ChangePassword_Loaded(object sender, RoutedEventArgs e) { Button[] iA_Btn = { btn_Save, btn_Clear }; Settings.SwitchColorStyleDefaultButton(iA_Btn); Const.SwitchColor(this); }
private void TeamSwap_Loaded(object sender, RoutedEventArgs e) { Button[] iA_Buttons = { btn_Close }; Settings.SwitchColorStyleDefaultButton(iA_Buttons); Const.SwitchColor(this); btn_Switch.IsEnabled = false; SwitchImg.Opacity = 0.5; FillTeamSwap(); }
public void InfoWindow_Loaded(object sender, RoutedEventArgs e) { Const.SwitchColor(this); }
private void MainWindow_Loaded(object sender, RoutedEventArgs e) { Directory.CreateDirectory(Const.iniFolderPath); INIFile logFile = IniFileDataTemplate.CheckIfIniExists(Log.iniPath); INIFile playerData = IniFileDataTemplate.CheckIfIniExists(Player.iniPath); INIFile teamData = IniFileDataTemplate.CheckIfIniExists(Team.iniPath); INIFile tournamentData = IniFileDataTemplate.CheckIfIniExists(Tournament.iniPath); INIFile gameData = IniFileDataTemplate.CheckIfIniExists(Game.iniPath); INIFile tableData = IniFileDataTemplate.CheckIfIniExists(Table.iniPath); INIFile signedUpTeamsData = IniFileDataTemplate.CheckIfIniExists(SignedUpTeam.iniPath); actionMenueButton[0] = btn_GoToAddTeam; actionMenueButton[1] = btn_GoToEvaluation; actionMenueButton[2] = btn_GoToShowTeam; actionMenueButton[3] = btn_GoToTnmtData; actionMenueButton[4] = btn_GoTournamentMenue; Const.SwitchColor(this, actionMenueButton); UserControl creOLoaTnmt = new LoadOrCreateTournament(this); MainContent.Content = creOLoaTnmt; if (!checkIfTournamentIsRuning(tournamentData)) { // No running Tournament! Start New One and get needed Parameters //UserControl addTnmt = new AddTournament(this); //MainContent.Content = addTnmt; Tournament tnmt = new Tournament(); tnmt.Getter(); // Set for first run after creating new Tournament btn_GoToTnmtData.Style = (Style)Application.Current.Resources["StartTnmtButton"]; ActionMenue.Visibility = Visibility.Hidden; cnvs_PWHeader.Visibility = Visibility.Visible; } else if (checkIfTournamentIsInPrepMode(tournamentData)) { UserControl prepMenue = new PrepaireMenue(this); MainContent.Content = prepMenue; ActionMenue.Visibility = Visibility.Hidden; cnvs_PWHeader.Visibility = Visibility.Visible; } else { UserControl main = new Main(this); MainContent.Content = main; btn_GoToAddTeam.IsEnabled = true; btn_GoToShowTeam.IsEnabled = true; btn_GoToTnmtData.IsEnabled = true; btn_GoToEvaluation.IsEnabled = true; ActionMenue.Visibility = Visibility.Visible; cnvs_PWHeader.Visibility = Visibility.Hidden; if (Convert.ToInt32(tournamentData.GetValue(Tournament.tnmtSec, Tournament.tnS_tnmtRunCntAct)) != 0) { btn_GoToAddTeam.Style = (Style)Application.Current.Resources["DisabledButton"]; addTeamImg.Opacity = 0.5; btn_GoToAddTeam.Uid = NO_TEAM_ADDING; } if (Convert.ToInt32(tournamentData.GetValue(Tournament.tnmtSec, Tournament.tnS_tnmtRunCntAct)) == 0) { //btn_GoToTnmtData.Content = ""; btn_GoToTnmtData.Style = (Style)Application.Current.Resources["StartTnmtButton"]; } else { //btn_GoToTnmtData.Content = ""; btn_GoToTnmtData.Style = (Style)Application.Current.Resources["ActionMenueButton_" + tournamentData.GetValue(Const.fileSec, Tournament.fsX_ColorMode)]; } } }
private void PlayedGameInfo_Loaded(object sender, RoutedEventArgs e) { INIFile teamIni = new INIFile(Team.iniPath); INIFile gameIni = new INIFile(Game.iniPath); INIFile tnmtIni = new INIFile(Tournament.iniPath); INIFile tableIni = new INIFile(Table.iniPath); Team reqTeam = new Team(); reqTeam.Getter(pGWd_reqTeamId); Button[] iA_Btns = { btn_ClosePlayedGameInfo }; Settings.SwitchColorStyleDefaultButton(iA_Btns); Const.SwitchColor(this); Game playedGame = new Game(); playedGame.Getter(pGWd_gameId); Team team1 = new Team(); team1.Getter(playedGame.gameTeams[0]); Team team2 = new Team(); team2.Getter(playedGame.gameTeams[1]); for (int i = 1; i <= Convert.ToInt32(tableIni.GetValue(Const.fileSec, Table.fsX_tableCnt)); i++) { Table playedTable = new Table(); playedTable.Getter(i, pGWd_runId); for (int x = 0; x < Convert.ToInt32(tnmtIni.GetValue(Tournament.tnmtSec, Tournament.tnS_tnmtGameProRunCnt)); x++) { if (playedTable.tableGameIds[x] == playedGame.gameId) { lbl_oGameInfo.Content = pGWd_runId + ". Durchgang / " + playedGame.gameId + ". Spiel | Tisch-Nr.: " + playedTable.tableId; break; } } } lbl_oTeam1.Content = team1.teamName; lbl_oTeam2.Content = team2.teamName; lbl_oGamePointsTeam1.Content = Convert.ToString(playedGame.gamePoints[0]); lbl_oGamePointsTeam2.Content = Convert.ToString(playedGame.gamePoints[1]); lbl_sWinOrLost.Content = reqTeam.teamName; if (playedGame.gamePoints[0] < playedGame.gamePoints[1]) { if (reqTeam.teamId == playedGame.gameTeams[0]) { lbl_sWinOrLost.Content += " hat verloren"; } else { lbl_sWinOrLost.Content += " hat gewonnen"; } } else { if (reqTeam.teamId == playedGame.gameTeams[0]) { lbl_sWinOrLost.Content += " hat gewonnen"; } else { lbl_sWinOrLost.Content += " hat verloren"; } } }
private void PlayedGameInfo_Loaded(object sender, RoutedEventArgs e) { INIFile teamIni = new INIFile(Team.iniPath); INIFile gameIni = new INIFile(Game.iniPath); INIFile tnmtIni = new INIFile(Tournament.iniPath); Team reqTeam = new Team(); reqTeam.Getter(pGWd_reqTeamId); Button[] iA_Btns = { btn_ClosePlayedGameInfo }; Settings.SwitchColorStyleDefaultButton(iA_Btns); Const.SwitchColor(this); Game playedGame = new Game(); playedGame.Getter(pGWd_gameId); Team team1 = new Team(); team1.Getter(playedGame.gameTeams[0]); Team team2 = new Team(); team2.Getter(playedGame.gameTeams[1]); lbl_oGameInfo.Content = pGWd_runId + ". Durchgang / " + playedGame.gameId + ". Spiel"; lbl_oTeam1.Content = team1.teamName; lbl_oTeam2.Content = team2.teamName; lbl_oGamePointsTeam1.Content = Convert.ToString(playedGame.gamePoints[0]); lbl_oGamePointsTeam2.Content = Convert.ToString(playedGame.gamePoints[1]); lbl_sWinOrLost.Content = reqTeam.teamName; if (playedGame.gamePoints[0] < playedGame.gamePoints[1]) { if (reqTeam.teamId == playedGame.gameTeams[0]) { lbl_sWinOrLost.Content += " hat verloren"; } else { lbl_sWinOrLost.Content += " hat gewonnen"; } } else { if (reqTeam.teamId == playedGame.gameTeams[0]) { lbl_sWinOrLost.Content += " hat gewonnen"; } else { lbl_sWinOrLost.Content += " hat verloren"; } } }