public void CreateDraw(float i) { GameObject newGameObject = Instantiate(prefab); Draw_m newDraw = newGameObject.GetComponent <Draw_m>(); newDraw.drawController = this; newDraw.transform.SetParent(this.transform); newDraw.transform.localPosition = Vector3.up * i * .1f; draws.Add(newDraw); }
public void RemoveDraw(Draw_m draw) { draws.Remove(draw); }