protected void ForceGoTo(AIStateBase next) { NextState = next; DestroyConditionClones(); }
public void SetData(AIStateBase idleState, Target targetType) { m_idleState = idleState; m_targetType = targetType; }
public void SetData(AIStateBase idleState, Target targetType, float detectRange) { m_idleState = idleState; m_targetType = targetType; m_detectRange = detectRange; }