public Button(Puzzle owner) : base(owner) { defaultRight = Direction.X; Type = TypeName; deletable = true; Wall = Direction.NegZ; ButtonType = ButtonType.Standard; ConnectionSender = new ConnectionLogicSender(this); }
public ButtonPedestal(Puzzle owner) : base(owner) { defaultRight = Direction.NegX; Type = TypeName; deletable = true; Wall = Direction.NegZ; ConnectionSender = new ConnectionLogicSender(this); }
/// <summary> /// Disconnects from the specified sender. /// </summary> public void Disconnect(ConnectionLogicSender sender) { base.Disconnect(sender); }
/// <summary> /// Connects to the specified sender. /// </summary> public void ConnectTo(ConnectionLogicSender sender) { base.ConnectTo(sender); }