public void meshClean(DelaunayTriangle triangle) { DelaunayTriangle t1, t2; if (triangle != null) { LinkedList <DelaunayTriangle> deque = new LinkedList <DelaunayTriangle>(); deque.AddFirst(triangle); triangle.isInterior(true); while (deque.Count != 0) { t1 = deque.First.Value; deque.RemoveFirst(); _triUnit.addTriangle(t1); for (int i = 0; i < 3; ++i) { if (!t1.cEdge[i]) { t2 = t1.neighbors[i]; if (t2 != null && !t2.isInterior()) { t2.isInterior(true); deque.AddLast(t2); } } } } } }