예제 #1
0
 public Logic(ISettings clientSettings)
 {
     _clientSettings = clientSettings;
     _client = new Client(_clientSettings);
     _inventory = new Inventory(_client);
     _navigation = new Navigation(_client);
 }
예제 #2
0
파일: Logic.cs 프로젝트: ZimboBoyd/PokeBot3
 public Logic(ISettings clientSettings)
 {
     _clientSettings = clientSettings;
     _client = new Client(_clientSettings);
     _inventory = new Inventory(_client);
     _botStats = new BotStats();
     _navigation = new Navigation(_client);
     _pokevision = new PokeVisionUtil();
 }
예제 #3
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 public Logic(ISettings clientSettings)
 {
     _clientSettings = clientSettings;
     ResetCoords();
     _client = new Client(_clientSettings);
     _inventory = new Inventory(_client);
     _stats = new Statistics();
     _navigation = new Navigation(_client);
 }
예제 #4
0
 public Logic(ISettings clientSettings, LogicInfoObservable infoObservable)
 {
     _clientSettings = clientSettings;
     _client = new Client(_clientSettings);
     _client.setFailure(new ApiFailureStrat(_client));
     _botStats = new BotStats();
     _navigation = new Navigation(_client);
     _pokevision = new PokeVisionUtil();
     _infoObservable = infoObservable;
 }