예제 #1
0
 public Entei(double health, string status)
 {
     name = "Entei";
     type1 = new Fire();
     
     estimatedSpeed = 309; estimatedHealth = 309; estimatedAttack = 309; estimatedDefense = 309; estimatedSpAttk = 309; estimatedSpDef = 309; move1 = new Flamethrower(); move2 = new Flamethrower(); move3 = new Flamethrower(); move4 = new Flamethrower(); Initialize(name, health, status);
 }
예제 #2
0
 public DragonTail()
 {
     isStatus = false;
     isPhysical = false;
     power = 90;
     name = "DragonTail";
     typing = new Fire();
     additionalEffects = "10% Burn";
     accuracy = 100;
     priority = 0;
 }
예제 #3
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 public Thunderbolt()
 {
     isStatus = false;
     isPhysical = false;
     power = 90;
     name = "Thunderbolt";
     typing = new Fire();
     additionalEffects = "10% Burn";
     accuracy = 100;
     priority = 0;
 }
예제 #4
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 public SecretSword()
 {
     isStatus = false;
     isPhysical = false;
     power = 90;
     name = "SecretSword";
     typing = new Fire();
     additionalEffects = "10% Burn";
     accuracy = 100;
     priority = 0;
 }
예제 #5
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 public IcicleSpear()
 {
     isStatus = false;
     isPhysical = false;
     power = 90;
     name = "IcicleSpear";
     typing = new Fire();
     additionalEffects = "10% Burn";
     accuracy = 100;
     priority = 0;
 }
예제 #6
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 public FocusEnergy()
 {
     isStatus = false;
     isPhysical = false;
     power = 90;
     name = "FocusEnergy";
     typing = new Fire();
     additionalEffects = "10% Burn";
     accuracy = 100;
     priority = 0;
 }
예제 #7
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 public WillOWisp()
 {
     isStatus = false;
     isPhysical = false;
     power = 90;
     name = "WillOWisp";
     typing = new Fire();
     additionalEffects = "10% Burn";
     accuracy = 100;
     priority = 0;
 }
예제 #8
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 public DazzlingGleam()
 {
     isStatus = false;
     isPhysical = false;
     power = 90;
     name = "DazzlingGleam";
     typing = new Fire();
     additionalEffects = "10% Burn";
     accuracy = 100;
     priority = 0;
 }
예제 #9
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 public HyperspaceFury()
 {
     isStatus = false;
     isPhysical = false;
     power = 90;
     name = "HyperspaceFury";
     typing = new Fire();
     additionalEffects = "10% Burn";
     accuracy = 100;
     priority = 0;
 }
예제 #10
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 public ZenHeadbutt()
 {
     isStatus = false;
     isPhysical = false;
     power = 90;
     name = "ZenHeadbutt";
     typing = new Fire();
     additionalEffects = "10% Burn";
     accuracy = 100;
     priority = 0;
 }
예제 #11
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 public RockPolish()
 {
     isStatus = false;
     isPhysical = false;
     power = 90;
     name = "RockPolish";
     typing = new Fire();
     additionalEffects = "10% Burn";
     accuracy = 100;
     priority = 0;
 }
예제 #12
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 public MagmaStorm()
 {
     isStatus = false;
     isPhysical = false;
     power = 90;
     name = "MagmaStorm";
     typing = new Fire();
     additionalEffects = "10% Burn";
     accuracy = 100;
     priority = 0;
 }
예제 #13
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 public ToxicSpikes()
 {
     isStatus = false;
     isPhysical = false;
     power = 90;
     name = "ToxicSpikes";
     typing = new Fire();
     additionalEffects = "10% Burn";
     accuracy = 100;
     priority = 0;
 }
예제 #14
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 public Earthquake()
 {
     isStatus = false;
     isPhysical = false;
     power = 90;
     name = "Earthquake";
     typing = new Fire();
     additionalEffects = "10% Burn";
     accuracy = 100;
     priority = 0;
 }
예제 #15
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 public CloseCombat()
 {
     isStatus = false;
     isPhysical = false;
     power = 90;
     name = "CloseCombat";
     typing = new Fire();
     additionalEffects = "10% Burn";
     accuracy = 100;
     priority = 0;
 }
예제 #16
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 public LightScreen()
 {
     isStatus = false;
     isPhysical = false;
     power = 90;
     name = "LightScreen";
     typing = new Fire();
     additionalEffects = "10% Burn";
     accuracy = 100;
     priority = 0;
 }
예제 #17
0
 public HighJumpKick()
 {
     isStatus = false;
     isPhysical = false;
     power = 90;
     name = "HighJumpKick";
     typing = new Fire();
     additionalEffects = "10% Burn";
     accuracy = 100;
     priority = 0;
 }