コード例 #1
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ファイル: Entei.cs プロジェクト: anak4569/PokemonBot2.0
 public Entei(double health, string status)
 {
     name = "Entei";
     type1 = new Fire();
     
     estimatedSpeed = 309; estimatedHealth = 309; estimatedAttack = 309; estimatedDefense = 309; estimatedSpAttk = 309; estimatedSpDef = 309; move1 = new Flamethrower(); move2 = new Flamethrower(); move3 = new Flamethrower(); move4 = new Flamethrower(); Initialize(name, health, status);
 }
コード例 #2
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ファイル: DragonTail.cs プロジェクト: anak4569/PokemonBot2.0
 public DragonTail()
 {
     isStatus = false;
     isPhysical = false;
     power = 90;
     name = "DragonTail";
     typing = new Fire();
     additionalEffects = "10% Burn";
     accuracy = 100;
     priority = 0;
 }
コード例 #3
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ファイル: Thunderbolt.cs プロジェクト: anak4569/PokemonBot2.0
 public Thunderbolt()
 {
     isStatus = false;
     isPhysical = false;
     power = 90;
     name = "Thunderbolt";
     typing = new Fire();
     additionalEffects = "10% Burn";
     accuracy = 100;
     priority = 0;
 }
コード例 #4
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ファイル: SecretSword.cs プロジェクト: anak4569/PokemonBot2.0
 public SecretSword()
 {
     isStatus = false;
     isPhysical = false;
     power = 90;
     name = "SecretSword";
     typing = new Fire();
     additionalEffects = "10% Burn";
     accuracy = 100;
     priority = 0;
 }
コード例 #5
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ファイル: IcicleSpear.cs プロジェクト: anak4569/PokemonBot2.0
 public IcicleSpear()
 {
     isStatus = false;
     isPhysical = false;
     power = 90;
     name = "IcicleSpear";
     typing = new Fire();
     additionalEffects = "10% Burn";
     accuracy = 100;
     priority = 0;
 }
コード例 #6
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ファイル: FocusEnergy.cs プロジェクト: anak4569/PokemonBot2.0
 public FocusEnergy()
 {
     isStatus = false;
     isPhysical = false;
     power = 90;
     name = "FocusEnergy";
     typing = new Fire();
     additionalEffects = "10% Burn";
     accuracy = 100;
     priority = 0;
 }
コード例 #7
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ファイル: WillOWisp.cs プロジェクト: anak4569/PokemonBot2.0
 public WillOWisp()
 {
     isStatus = false;
     isPhysical = false;
     power = 90;
     name = "WillOWisp";
     typing = new Fire();
     additionalEffects = "10% Burn";
     accuracy = 100;
     priority = 0;
 }
コード例 #8
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 public DazzlingGleam()
 {
     isStatus = false;
     isPhysical = false;
     power = 90;
     name = "DazzlingGleam";
     typing = new Fire();
     additionalEffects = "10% Burn";
     accuracy = 100;
     priority = 0;
 }
コード例 #9
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 public HyperspaceFury()
 {
     isStatus = false;
     isPhysical = false;
     power = 90;
     name = "HyperspaceFury";
     typing = new Fire();
     additionalEffects = "10% Burn";
     accuracy = 100;
     priority = 0;
 }
コード例 #10
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ファイル: ZenHeadbutt.cs プロジェクト: anak4569/PokemonBot2.0
 public ZenHeadbutt()
 {
     isStatus = false;
     isPhysical = false;
     power = 90;
     name = "ZenHeadbutt";
     typing = new Fire();
     additionalEffects = "10% Burn";
     accuracy = 100;
     priority = 0;
 }
コード例 #11
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ファイル: RockPolish.cs プロジェクト: anak4569/PokemonBot2.0
 public RockPolish()
 {
     isStatus = false;
     isPhysical = false;
     power = 90;
     name = "RockPolish";
     typing = new Fire();
     additionalEffects = "10% Burn";
     accuracy = 100;
     priority = 0;
 }
コード例 #12
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ファイル: MagmaStorm.cs プロジェクト: anak4569/PokemonBot2.0
 public MagmaStorm()
 {
     isStatus = false;
     isPhysical = false;
     power = 90;
     name = "MagmaStorm";
     typing = new Fire();
     additionalEffects = "10% Burn";
     accuracy = 100;
     priority = 0;
 }
コード例 #13
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ファイル: ToxicSpikes.cs プロジェクト: anak4569/PokemonBot2.0
 public ToxicSpikes()
 {
     isStatus = false;
     isPhysical = false;
     power = 90;
     name = "ToxicSpikes";
     typing = new Fire();
     additionalEffects = "10% Burn";
     accuracy = 100;
     priority = 0;
 }
コード例 #14
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ファイル: Earthquake.cs プロジェクト: anak4569/PokemonBot2.0
 public Earthquake()
 {
     isStatus = false;
     isPhysical = false;
     power = 90;
     name = "Earthquake";
     typing = new Fire();
     additionalEffects = "10% Burn";
     accuracy = 100;
     priority = 0;
 }
コード例 #15
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ファイル: CloseCombat.cs プロジェクト: anak4569/PokemonBot2.0
 public CloseCombat()
 {
     isStatus = false;
     isPhysical = false;
     power = 90;
     name = "CloseCombat";
     typing = new Fire();
     additionalEffects = "10% Burn";
     accuracy = 100;
     priority = 0;
 }
コード例 #16
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ファイル: LightScreen.cs プロジェクト: anak4569/PokemonBot2.0
 public LightScreen()
 {
     isStatus = false;
     isPhysical = false;
     power = 90;
     name = "LightScreen";
     typing = new Fire();
     additionalEffects = "10% Burn";
     accuracy = 100;
     priority = 0;
 }
コード例 #17
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 public HighJumpKick()
 {
     isStatus = false;
     isPhysical = false;
     power = 90;
     name = "HighJumpKick";
     typing = new Fire();
     additionalEffects = "10% Burn";
     accuracy = 100;
     priority = 0;
 }