public Entei(double health, string status) { name = "Entei"; type1 = new Fire(); estimatedSpeed = 309; estimatedHealth = 309; estimatedAttack = 309; estimatedDefense = 309; estimatedSpAttk = 309; estimatedSpDef = 309; move1 = new Flamethrower(); move2 = new Flamethrower(); move3 = new Flamethrower(); move4 = new Flamethrower(); Initialize(name, health, status); }
public DragonTail() { isStatus = false; isPhysical = false; power = 90; name = "DragonTail"; typing = new Fire(); additionalEffects = "10% Burn"; accuracy = 100; priority = 0; }
public Thunderbolt() { isStatus = false; isPhysical = false; power = 90; name = "Thunderbolt"; typing = new Fire(); additionalEffects = "10% Burn"; accuracy = 100; priority = 0; }
public SecretSword() { isStatus = false; isPhysical = false; power = 90; name = "SecretSword"; typing = new Fire(); additionalEffects = "10% Burn"; accuracy = 100; priority = 0; }
public IcicleSpear() { isStatus = false; isPhysical = false; power = 90; name = "IcicleSpear"; typing = new Fire(); additionalEffects = "10% Burn"; accuracy = 100; priority = 0; }
public FocusEnergy() { isStatus = false; isPhysical = false; power = 90; name = "FocusEnergy"; typing = new Fire(); additionalEffects = "10% Burn"; accuracy = 100; priority = 0; }
public WillOWisp() { isStatus = false; isPhysical = false; power = 90; name = "WillOWisp"; typing = new Fire(); additionalEffects = "10% Burn"; accuracy = 100; priority = 0; }
public DazzlingGleam() { isStatus = false; isPhysical = false; power = 90; name = "DazzlingGleam"; typing = new Fire(); additionalEffects = "10% Burn"; accuracy = 100; priority = 0; }
public HyperspaceFury() { isStatus = false; isPhysical = false; power = 90; name = "HyperspaceFury"; typing = new Fire(); additionalEffects = "10% Burn"; accuracy = 100; priority = 0; }
public ZenHeadbutt() { isStatus = false; isPhysical = false; power = 90; name = "ZenHeadbutt"; typing = new Fire(); additionalEffects = "10% Burn"; accuracy = 100; priority = 0; }
public RockPolish() { isStatus = false; isPhysical = false; power = 90; name = "RockPolish"; typing = new Fire(); additionalEffects = "10% Burn"; accuracy = 100; priority = 0; }
public MagmaStorm() { isStatus = false; isPhysical = false; power = 90; name = "MagmaStorm"; typing = new Fire(); additionalEffects = "10% Burn"; accuracy = 100; priority = 0; }
public ToxicSpikes() { isStatus = false; isPhysical = false; power = 90; name = "ToxicSpikes"; typing = new Fire(); additionalEffects = "10% Burn"; accuracy = 100; priority = 0; }
public Earthquake() { isStatus = false; isPhysical = false; power = 90; name = "Earthquake"; typing = new Fire(); additionalEffects = "10% Burn"; accuracy = 100; priority = 0; }
public CloseCombat() { isStatus = false; isPhysical = false; power = 90; name = "CloseCombat"; typing = new Fire(); additionalEffects = "10% Burn"; accuracy = 100; priority = 0; }
public LightScreen() { isStatus = false; isPhysical = false; power = 90; name = "LightScreen"; typing = new Fire(); additionalEffects = "10% Burn"; accuracy = 100; priority = 0; }
public HighJumpKick() { isStatus = false; isPhysical = false; power = 90; name = "HighJumpKick"; typing = new Fire(); additionalEffects = "10% Burn"; accuracy = 100; priority = 0; }