public override void LoadContent() { base.LoadContent(); Sprite buttonSprite = Resources.GetSprite("button_idle"); Sprite[] buttonSpriteTab = new Sprite[] { buttonSprite, Resources.GetSprite("button_over"), Resources.GetSprite("button_pressed") }; font = Manager.Game.Content.Load<SpriteFont>("Fonts/Hud"); panel = new Panel(this, new Rectangle(0, 0, Manager.Width, Manager.Height), buttonSprite); string root = Manager.Game.Content.RootDirectory; tree = new FileTree(this, new Rectangle(0, 0, 100, 100), null, root, ".png") { Pading = 10 }; panel.AddControl("Tree", tree); int treeWidth = tree.PreferableWidth; int treeHeight = tree.PreferableHeight; tree.Bound = new Rectangle(0, 0, treeWidth, treeHeight); submitButton = new Button(this, new Rectangle(0, treeHeight + 30, 100, 20), buttonSpriteTab) { Text = "Submit" }; panel.AddControl("submitButton", submitButton); addSpriteButton = new Button(this, new Rectangle(treeWidth + 200, treeHeight + 30, 100, 20), buttonSpriteTab) { Text = "Add Sprite" }; panel.AddControl("addSpriteButton", addSpriteButton); addSpriteText = new TextBox(this, new Rectangle(treeWidth + 60, treeHeight + 30, 140, 20), buttonSpriteTab); panel.AddControl("addSpriteText", addSpriteText); textureDrawer = new TextureDrawer(this, new Rectangle(treeWidth, 10, 300, treeHeight - 10), null) { SelectionMode = true, SelectPointMode = true }; panel.AddControl("textureDrawer", textureDrawer); coordinate = new TextBlock(this, new Vector2(100, treeHeight + 30), ""); panel.AddControl("coordinate", coordinate); panel.Pading = 10; Resize(Manager.Game.Viewport.Width, Manager.Game.Viewport.Height); }
public override void LoadContent() { base.LoadContent(); XmlDocument doc = new XmlDocument(); doc.Load("save.xml"); XmlElement worldElem = (XmlElement)doc.GetElementsByTagName("World").Item(0); World = new World(this, doc, worldElem); Sprite buttonSprite = World.Resources.GetSprite("button_idle"); Sprite[] buttonSpriteTab = new Sprite[] { buttonSprite, World.Resources.GetSprite("button_over"), World.Resources.GetSprite("button_pressed") }; font = Manager.Game.Content.Load<SpriteFont>("Fonts/Hud"); tabPanel = new TabPanels(this, Rectangle.Empty, buttonSpriteTab); tilePanel = new Panel(this, Rectangle.Empty, buttonSprite) { Pading = 5 }; tileList = new SearchableList(this, Rectangle.Empty, buttonSprite, buttonSpriteTab, font); tilePanel.AddControl("tileList", tileList); tileAddButton = new Button(this, Rectangle.Empty, buttonSpriteTab) { Text = "Add" }; tilePanel.AddControl("tileAddButton", tileAddButton); tileRemoveButton = new Button(this, Rectangle.Empty, buttonSpriteTab) { Text = "Remove" }; tilePanel.AddControl("tileRemoveButton", tileRemoveButton); tileDataPanel = new Panel(this, Rectangle.Empty, null); tilePanel.AddControl("tileDataPanel", tileDataPanel); tabPanel.AddPanel("Tile", tilePanel, 35); entityPanel = new Panel(this, Rectangle.Empty, buttonSprite) { Pading = 5 }; TextBlock entityListButtonLabel = new TextBlock(this, Vector2.Zero, "Type"); entityPanel.AddControl("entityListButtonLabel", entityListButtonLabel); entityListButton = new ListButton(this, new Rectangle(50, 0, 100, 25), buttonSprite, new List<string>(Entity.GetEntityTypes())); entityPanel.AddControl("entityListButton", entityListButton); entityAddButton = new Button(this, new Rectangle(5, 30, 40, 25), buttonSpriteTab) { Text = "Add" }; entityPanel.AddControl("entityAddButton", entityAddButton); entityDataPanel = new Panel(this, Rectangle.Empty, null); entityPanel.AddControl("entityDataPanel", entityDataPanel); tabPanel.AddPanel("Entity", entityPanel, 52); locTilePanel = new Panel(this, Rectangle.Empty, buttonSprite) { Pading = 5 }; TextBlock locTileListButtonLabel = new TextBlock(this, Vector2.Zero, "Type"); locTilePanel.AddControl("locTileListButtonLabel", locTileListButtonLabel); locTileListButton = new ListButton(this, new Rectangle(50, 0, 100, 25), buttonSprite, new List<string>(Tile.GetLocTileTypes())); locTilePanel.AddControl("locTileListButton", locTileListButton); locTileAddButton = new Button(this, new Rectangle(5, 30, 40, 25), buttonSpriteTab) { Text = "Add" }; locTilePanel.AddControl("locTileAddButton", locTileAddButton); locTileDataPanel = new Panel(this, Rectangle.Empty, null); locTilePanel.AddControl("locTileDataPanel", locTileDataPanel); tabPanel.AddPanel("LocTile", locTilePanel, 65); Resize(Manager.Game.Viewport.Width, Manager.Game.Viewport.Height); UpdateDatas(); }
public override void LoadContent() { base.LoadContent(); Sprite buttonSprite = Resources.GetSprite("button_idle"); Sprite[] buttonSpriteTab = new Sprite[] { buttonSprite, Resources.GetSprite("button_over"), Resources.GetSprite("button_pressed") }; font = Manager.Game.Content.Load<SpriteFont>("Fonts/Hud"); panel = new Panel(this, new Rectangle(0, 0, Manager.Width, Manager.Height), buttonSprite); spriteLib = new SearchableList(this, new Rectangle(0, 0, 200, 400), buttonSprite, buttonSpriteTab, font) { Pading = 5 }; panel.AddControl("spriteLib", spriteLib); foreach (KeyValuePair<string, Sprite> pair in Resources.Sprites) spriteLib.AddToList(pair.Key); spriteSelected = new SearchableList(this, new Rectangle(400, 0, 200, 300), buttonSprite, buttonSpriteTab, font) { Pading = 5 }; panel.AddControl("spriteSelected", spriteSelected); textureDrawerLib = new TextureDrawer(this, new Rectangle(200, 0, 200, 200), null); panel.AddControl("textureDrawerLib", textureDrawerLib); textureDrawerSelected = new TextureDrawer(this, new Rectangle(600, 0, 200, 200), null); panel.AddControl("textureDrawerSelected", textureDrawerSelected); submitButton = new Button(this, new Rectangle(0, 410, 100, 20), buttonSpriteTab) { Text = "Submit" }; panel.AddControl("submitButton", submitButton); addAnimationButton = new Button(this, new Rectangle(350, 410, 100, 20), buttonSpriteTab) { Text = "Add Animation" }; panel.AddControl("addSpriteButton", addAnimationButton); toLeftButton = new Button(this, new Rectangle(285, 255, 30, 30), buttonSpriteTab) { Text = " <-" }; panel.AddControl("toLeftButton", toLeftButton); toRightButton = new Button(this, new Rectangle(285, 220, 30, 30), buttonSpriteTab) { Text = " ->" }; panel.AddControl("toRightButton", toRightButton); toUpButton = new Button(this, new Rectangle(340, 220, 30, 30), buttonSpriteTab) { Text = "Up" }; panel.AddControl("toUpButton", toUpButton); toDownButton = new Button(this, new Rectangle(340, 255, 30, 30), buttonSpriteTab) { Text = "Down" }; panel.AddControl("toDownButton", toDownButton); frameTimeLabel = new TextBlock(this, new Vector2(400, 305), "FrameTime :"); panel.AddControl("frameTimeLabel", frameTimeLabel); frameTimeTextBox = new TextBox(this, new Rectangle(520, 305, 80, 20), buttonSpriteTab); panel.AddControl("frameTimeText", frameTimeTextBox); panel.AddControl("effectButtonLabel", new TextBlock(this, new Vector2(400, 325), "Effect :")); effectButton = new ListButton(this, new Rectangle(470, 325, 130, 20), buttonSprite, new List<string>() { "None", "FlipVertically", "FlipHorizontally", "FlipBoth" }); panel.AddControl("effectButton", effectButton); addSpriteText = new TextBox(this, new Rectangle(210, 410, 140, 20), buttonSpriteTab); panel.AddControl("addSpriteText", addSpriteText); panel.Pading = 10; Resize(Manager.Game.Viewport.Width, Manager.Game.Viewport.Height); }