/// <summary>匹配成功收到</summary> /// <param name="data"></param> public void OnRec_RoomInfoMsg(object data) { RoomInfoMsg msg = data as RoomInfoMsg; RoomInfo = msg; SendNotification(NotificationID.VSLoadingOpen, msg); GameProxy.Instance.GoToPVP(); Debug.Log("OnRec_RoomInfoMsg"); }
protected override void OnShow(INotification notification) { msg = notification.Body as RoomInfoMsg; SendNotification(NotificationID.MainClose); TimerManager.AddTimerRepeat(mKeyLoadingPerKey, 0.01f, OnTimer_SendLoadingPer); UIEventListener.Get(m_Panel.gameObject).onClick = OnClick_Panel; mBox = m_Panel.GetComponent <BoxCollider>(); mStopSendLodingPer = false; mLoadingMapComplete = false; mOtherLoadingComplete = false; m_Panel.teamALoadingBar.value = 0; m_Panel.teamBLoadingBar.value = 0; UpdateDisplay(); }