예제 #1
0
        public void UnloadRoom(Room Room, bool RemoveData = false)
        {
            if (Room == null)
            {
                return;
            }

            Room room = null;

            if (_rooms.TryRemove(Room.RoomId, out room))
            {
                Room.Dispose();
                if (RemoveData)
                {
                    RoomData Data = null;
                    _loadedRoomData.TryRemove(Room.Id, out Data);
                }
            }

            //Logging.WriteLine("[RoomMgr] Unloaded room: \"" + Room.Name + "\" (ID: " + Room.RoomId + ")");
        }
예제 #2
0
        public void UnloadRoom(Room Room, bool RemoveData = false)
        {
            if (Room == null)
            {
                return;
            }

            #region Roleplay Checks

            #region Turf
            Turf Turf = TurfManager.GetTurf(Room.RoomId);

            if (Turf != null)
            {
                Turf.Flag        = null;
                Turf.FlagSpawned = false;
            }
            #endregion

            #region Texas Hold Em
            List <TexasHoldEm> Games = TexasHoldEmManager.GetGamesByRoomId(Room.Id);
            if (Games.Count > 0)
            {
                foreach (TexasHoldEm Game in Games)
                {
                    if (Game != null)
                    {
                        #region PotSquare Check
                        Game.PotSquare.Furni = null;
                        #endregion

                        #region JoinGate Check
                        Game.JoinGate.Furni = null;
                        #endregion

                        #region Player1 Check
                        foreach (TexasHoldEmItem Item in Game.Player1.Values)
                        {
                            Item.Furni = null;
                        }
                        #endregion

                        #region Player2 Check
                        foreach (TexasHoldEmItem Item in Game.Player2.Values)
                        {
                            Item.Furni = null;
                        }
                        #endregion

                        #region Player3 Check
                        foreach (TexasHoldEmItem Item in Game.Player3.Values)
                        {
                            Item.Furni = null;
                        }
                        #endregion

                        #region Banker Check
                        foreach (TexasHoldEmItem Item in Game.Banker.Values)
                        {
                            Item.Furni = null;
                        }
                        #endregion
                    }
                }
            }
            #endregion

            #region Farming
            List <FarmingSpace> FarmingSpaces = FarmingManager.GetFarmingSpacesByRoomId(Room.Id);
            if (FarmingSpaces.Count > 0)
            {
                foreach (FarmingSpace Space in FarmingSpaces)
                {
                    if (Space != null)
                    {
                        Space.Item    = null;
                        Space.Spawned = false;
                    }
                }
            }
            #endregion

            #region Houses
            List <House> Houses = PlusEnvironment.GetGame().GetHouseManager().GetHousesBySignRoomId(Room.Id);
            if (Houses.Count > 0)
            {
                foreach (House House in Houses)
                {
                    if (House.Sign != null)
                    {
                        House.Sign.Item    = null;
                        House.Sign.Spawned = false;
                    }
                }
            }
            #endregion

            #region Bots
            RoleplayBotManager.EjectRoomsDeployedBots(Room);
            #endregion

            #endregion

            new Thread(() => {
                Thread.Sleep(200);
                Room room = null;
                if (this._rooms.TryRemove(Room.RoomId, out room))
                {
                    Room.Dispose();

                    if (RemoveData)
                    {
                        RoomData Data = null;
                        this._loadedRoomData.TryRemove(Room.Id, out Data);
                    }
                }
            }).Start();
        }
예제 #3
0
파일: RoomManager.cs 프로젝트: BjkGkh/Boon
        public void UnloadRoom(Room Room, bool RemoveData = false)
        {
            if (Room == null)
                return;

            Room room = null;
            if (this._rooms.TryRemove(Room.RoomId, out room))
            {
                Room.Dispose();

                if (RemoveData)
                {
                    RoomData Data = null;
                    this._loadedRoomData.TryRemove(Room.Id, out Data);
                }
            }
            //Logging.WriteLine("[RoomMgr] Unloaded room: \"" + Room.Name + "\" (ID: " + Room.RoomId + ")");
        }