private void HandleNewTarget(object sender, MatchWresterGenericEventArgs e) { if (_targetDeterminator != null) { _targetDeterminator.NewTarget -= HandleNewTarget; } //annouce Using Ability //TryingToUseAbility?.Invoke(this, new MatchWrestlerMatchAbilityEventArgs() { matchAbility = currentMatchAbility }); }
private void HandleUnTargeted(object sender, MatchWresterGenericEventArgs e) { isSelectedGameObject.SetActive(false); }
private void HandleEndTurn(object sender, MatchWresterGenericEventArgs e) { speedPool = 0; SendSpeedUpdatedEvent(); }