private void HandleNewTarget(object sender, MatchWresterGenericEventArgs e)
        {
            if (_targetDeterminator != null)
            {
                _targetDeterminator.NewTarget -= HandleNewTarget;
            }

            //annouce Using Ability
            //TryingToUseAbility?.Invoke(this, new MatchWrestlerMatchAbilityEventArgs() { matchAbility = currentMatchAbility });
        }
 private void HandleUnTargeted(object sender, MatchWresterGenericEventArgs e)
 {
     isSelectedGameObject.SetActive(false);
 }
 private void HandleEndTurn(object sender, MatchWresterGenericEventArgs e)
 {
     speedPool = 0;
     SendSpeedUpdatedEvent();
 }