private void Awake() { _fixedJoystick = FindObjectOfType <FixedJoystick>(); _playerAnimator = GetComponent <PlayerAnimator>(); _playerFighter = GetComponent <PlayerFighter>(); _playerMover = GetComponent <PlayerMover>(); _playerInventory = GetComponent <PlayerInventory>(); }
private void Awake() { _playerAnimator = GetComponent <PlayerAnimator>(); _playerFighter = GetComponent <PlayerFighter>(); }