private void Update() { playerMovement.posChar = character.transform.position; playerMovement.LeftClick(); info.text = events.GetClock() + player.UpdateStats(); handleAnimations(); if (npcBarCount < 5) { StartCoroutine(spawnBarNPC()); } if (player.drunkLevel == 100) { StartCoroutine(cutscene.CutsceneBlackout()); } }