void OnTriggerEnter2D(Collider2D other) { if (other.gameObject.tag == "Player") { if (GameManager.Instance.GameController != null) { GameManager.Instance.GameController.MinusElapsedTime(energyToPlus); } P.Player player = GameManager.Instance.Player; player.AddEnergy(0f); this.gameObject.SetActive(false); } }