public IdleLiftState(ChefBehaviour chef) { this.Chef = chef; Chef.Anim.SetBool("HasObject", true); }
public InteractingState(ChefBehaviour chef, IActionFurniture furniture) { this.Chef = chef; furniture.SubscribeMethods(this, Chef.Hands); }
public void walk(ChefBehaviour chef, Transform chefTrans, Rigidbody chefBody) { chefTrans.forward = Vector3.Lerp(chefTrans.forward, chef.Mdirection, 0.5f); chefBody.velocity = chef.Mdirection * Time.deltaTime * chef.speed; }
public WalkingLiftState(ChefBehaviour chef) { this.Chef = chef; Chef.Anim.SetBool("Walking", true); Chef.Anim.SetBool("HasObject", true); }
public IdleState(ChefBehaviour chef) { this.Chef = chef; }
public WalkingState(ChefBehaviour chef) { this.Chef = chef; chef.Anim.SetBool("Walking", true); }