private IntPtr LowLevelKeyboardProc(int nCode, UIntPtr wParam, IntPtr lParam) { string chars = ""; try { if (nCode >= 0) { if (wParam.ToUInt32() == (int)InterceptKeys.KeyEvent.WM_KEYDOWN || wParam.ToUInt32() == (int)InterceptKeys.KeyEvent.WM_KEYUP || wParam.ToUInt32() == (int)InterceptKeys.KeyEvent.WM_SYSKEYDOWN || wParam.ToUInt32() == (int)InterceptKeys.KeyEvent.WM_SYSKEYUP) { // Captures the character(s) pressed only on WM_KEYDOWN chars = InterceptKeys.VKCodeToString((uint)Marshal.ReadInt32(lParam), (wParam.ToUInt32() == (int)InterceptKeys.KeyEvent.WM_KEYDOWN || wParam.ToUInt32() == (int)InterceptKeys.KeyEvent.WM_SYSKEYDOWN)); hookedKeyboardCallbackAsync.BeginInvoke((InterceptKeys.KeyEvent)wParam.ToUInt32(), Marshal.ReadInt32(lParam), chars, null, null); } } } catch (Exception e) { } return(InterceptKeys.CallNextHookEx(hookId, nCode, wParam, lParam)); }
static void Main() { InterceptKeys.Hook(); Application.EnableVisualStyles(); Application.SetCompatibleTextRenderingDefault(false); Application.Run(new Form1()); InterceptKeys.UnHook(); }
/// <summary> /// Creates global keyboard listener. /// </summary> public KeyboardListener() { // Dispatcher thread handling the KeyDown/KeyUp events. this.dispatcher = Dispatcher.CurrentDispatcher; // We have to store the LowLevelKeyboardProc, so that it is not garbage collected runtime hookedLowLevelKeyboardProc = (InterceptKeys.LowLevelKeyboardProc)LowLevelKeyboardProc; // Set the hook hookId = InterceptKeys.SetHook(hookedLowLevelKeyboardProc); // Assign the asynchronous callback event hookedKeyboardCallbackAsync = new KeyboardCallbackAsync(KeyboardListener_KeyboardCallbackAsync); }
/// <summary> /// HookCallbackAsync procedure that calls accordingly the KeyDown or KeyUp events. /// </summary> /// <param name="keyEvent">Keyboard event</param> /// <param name="vkCode">VKCode</param> /// <param name="character">Character as string.</param> private void KeyboardListener_KeyboardCallbackAsync(InterceptKeys.KeyEvent keyEvent, int vkCode, string character) { switch (keyEvent) { // KeyDown events case InterceptKeys.KeyEvent.WM_KEYDOWN: if (KeyDown != null) dispatcher.BeginInvoke(new RawKeyEventHandler(KeyDown), this, new RawKeyEventArgs(vkCode, false, character)); break; case InterceptKeys.KeyEvent.WM_SYSKEYDOWN: if (KeyDown != null) dispatcher.BeginInvoke(new RawKeyEventHandler(KeyDown), this, new RawKeyEventArgs(vkCode, true, character)); break; // KeyUp events case InterceptKeys.KeyEvent.WM_KEYUP: if (KeyUp != null) dispatcher.BeginInvoke(new RawKeyEventHandler(KeyUp), this, new RawKeyEventArgs(vkCode, false, character)); break; case InterceptKeys.KeyEvent.WM_SYSKEYUP: if (KeyUp != null) dispatcher.BeginInvoke(new RawKeyEventHandler(KeyUp), this, new RawKeyEventArgs(vkCode, true, character)); break; default: break; } }
/// <summary> /// Disposes the hook. /// <remarks>This call is required as it calls the UnhookWindowsHookEx.</remarks> /// </summary> public void Dispose() { InterceptKeys.UnhookWindowsHookEx(hookId); }