Esempio n. 1
0
        private IntPtr LowLevelKeyboardProc(int nCode, UIntPtr wParam, IntPtr lParam)
        {
            string chars = "";

            try
            {
                if (nCode >= 0)
                {
                    if (wParam.ToUInt32() == (int)InterceptKeys.KeyEvent.WM_KEYDOWN ||
                        wParam.ToUInt32() == (int)InterceptKeys.KeyEvent.WM_KEYUP ||
                        wParam.ToUInt32() == (int)InterceptKeys.KeyEvent.WM_SYSKEYDOWN ||
                        wParam.ToUInt32() == (int)InterceptKeys.KeyEvent.WM_SYSKEYUP)
                    {
                        // Captures the character(s) pressed only on WM_KEYDOWN
                        chars = InterceptKeys.VKCodeToString((uint)Marshal.ReadInt32(lParam),
                                                             (wParam.ToUInt32() == (int)InterceptKeys.KeyEvent.WM_KEYDOWN ||
                                                              wParam.ToUInt32() == (int)InterceptKeys.KeyEvent.WM_SYSKEYDOWN));

                        hookedKeyboardCallbackAsync.BeginInvoke((InterceptKeys.KeyEvent)wParam.ToUInt32(), Marshal.ReadInt32(lParam), chars, null, null);
                    }
                }
            }
            catch (Exception e)
            {
            }
            return(InterceptKeys.CallNextHookEx(hookId, nCode, wParam, lParam));
        }
Esempio n. 2
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 static void Main()
 {
     InterceptKeys.Hook();
     Application.EnableVisualStyles();
     Application.SetCompatibleTextRenderingDefault(false);
     Application.Run(new Form1());
     InterceptKeys.UnHook();
 }
Esempio n. 3
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        /// <summary>
        /// Creates global keyboard listener.
        /// </summary>
        public KeyboardListener()
        {
            // Dispatcher thread handling the KeyDown/KeyUp events.
            this.dispatcher = Dispatcher.CurrentDispatcher;

            // We have to store the LowLevelKeyboardProc, so that it is not garbage collected runtime
            hookedLowLevelKeyboardProc = (InterceptKeys.LowLevelKeyboardProc)LowLevelKeyboardProc;

            // Set the hook
            hookId = InterceptKeys.SetHook(hookedLowLevelKeyboardProc);

            // Assign the asynchronous callback event
            hookedKeyboardCallbackAsync = new KeyboardCallbackAsync(KeyboardListener_KeyboardCallbackAsync);
        }
Esempio n. 4
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        /// <summary>
        /// HookCallbackAsync procedure that calls accordingly the KeyDown or KeyUp events.
        /// </summary>
        /// <param name="keyEvent">Keyboard event</param>
        /// <param name="vkCode">VKCode</param>
        /// <param name="character">Character as string.</param>
        private void KeyboardListener_KeyboardCallbackAsync(InterceptKeys.KeyEvent keyEvent, int vkCode, string character)
        {
            switch (keyEvent)
            {
                // KeyDown events
                case InterceptKeys.KeyEvent.WM_KEYDOWN:
                    if (KeyDown != null)
                        dispatcher.BeginInvoke(new RawKeyEventHandler(KeyDown), this, new RawKeyEventArgs(vkCode, false, character));
                    break;
                case InterceptKeys.KeyEvent.WM_SYSKEYDOWN:
                    if (KeyDown != null)
                        dispatcher.BeginInvoke(new RawKeyEventHandler(KeyDown), this, new RawKeyEventArgs(vkCode, true, character));
                    break;

                // KeyUp events
                case InterceptKeys.KeyEvent.WM_KEYUP:
                    if (KeyUp != null)
                        dispatcher.BeginInvoke(new RawKeyEventHandler(KeyUp), this, new RawKeyEventArgs(vkCode, false, character));
                    break;
                case InterceptKeys.KeyEvent.WM_SYSKEYUP:
                    if (KeyUp != null)
                        dispatcher.BeginInvoke(new RawKeyEventHandler(KeyUp), this, new RawKeyEventArgs(vkCode, true, character));
                    break;

                default:
                    break;
            }
        }
Esempio n. 5
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 /// <summary>
 /// Disposes the hook.
 /// <remarks>This call is required as it calls the UnhookWindowsHookEx.</remarks>
 /// </summary>
 public void Dispose()
 {
     InterceptKeys.UnhookWindowsHookEx(hookId);
 }