public void LeaderBoard() { var clientRequest = new ClientModels.GetLeaderboardAroundCurrentUserRequest(); clientRequest.MaxResultsCount = 3; clientRequest.StatisticName = TEST_STAT_NAME; var clientTask = PlayFabClientAPI.GetLeaderboardAroundCurrentUserAsync(clientRequest); clientTask.Wait(); UUnitAssert.Null(clientTask.Result.Error, "Failed to get client leaderboard"); UUnitAssert.NotNull(clientTask.Result.Result, "Failed to get client leaderboard"); UUnitAssert.NotNull(clientTask.Result.Result.Leaderboard, "Failed to get client leaderboard"); UUnitAssert.True(clientTask.Result.Result.Leaderboard.Count > 0, "Leaderboard does not contain enough entries."); var serverRequest = new ServerModels.GetLeaderboardAroundCharacterRequest(); serverRequest.MaxResultsCount = 3; serverRequest.StatisticName = TEST_STAT_NAME; serverRequest.CharacterId = characterId; serverRequest.PlayFabId = playFabId; var serverTask = PlayFabServerAPI.GetLeaderboardAroundCharacterAsync(serverRequest); clientTask.Wait(); UUnitAssert.Null(serverTask.Result.Error, "Failed to get server leaderboard"); UUnitAssert.NotNull(serverTask.Result.Result, "Failed to get server leaderboard"); UUnitAssert.NotNull(serverTask.Result.Result.Leaderboard, "Failed to get server leaderboard"); UUnitAssert.True(serverTask.Result.Result.Leaderboard.Count > 0, "Leaderboard does not contain enough entries."); }
/// <summary> /// Retrieves a list of ranked characters for the given statistic, centered on the requested user /// </summary> public static async Task<PlayFabResult<GetLeaderboardAroundCharacterResult>> GetLeaderboardAroundCharacterAsync(GetLeaderboardAroundCharacterRequest request) { if (PlayFabSettings.DeveloperSecretKey == null) throw new Exception ("Must have PlayFabSettings.DeveloperSecretKey set to call this method"); object httpResult = await PlayFabHTTP.DoPost(PlayFabSettings.GetURL() + "/Server/GetLeaderboardAroundCharacter", request, "X-SecretKey", PlayFabSettings.DeveloperSecretKey); if(httpResult is PlayFabError) { PlayFabError error = (PlayFabError)httpResult; if (PlayFabSettings.GlobalErrorHandler != null) PlayFabSettings.GlobalErrorHandler(error); return new PlayFabResult<GetLeaderboardAroundCharacterResult> { Error = error, }; } string resultRawJson = (string)httpResult; var serializer = JsonSerializer.Create(PlayFabSettings.JsonSettings); var resultData = serializer.Deserialize<PlayFabJsonSuccess<GetLeaderboardAroundCharacterResult>>(new JsonTextReader(new StringReader(resultRawJson))); GetLeaderboardAroundCharacterResult result = resultData.data; return new PlayFabResult<GetLeaderboardAroundCharacterResult> { Result = result }; }
/// <summary> /// Retrieves a list of ranked characters for the given statistic, centered on the requested user /// </summary> public static void GetLeaderboardAroundCharacter(GetLeaderboardAroundCharacterRequest request, GetLeaderboardAroundCharacterCallback resultCallback, ErrorCallback errorCallback) { if (PlayFabSettings.DeveloperSecretKey == null) throw new Exception ("Must have PlayFabSettings.DeveloperSecretKey set to call this method"); string serializedJSON = JsonConvert.SerializeObject(request, Util.JsonFormatting, Util.JsonSettings); Action<string,string> callback = delegate(string responseStr, string errorStr) { GetLeaderboardAroundCharacterResult result = null; PlayFabError error = null; ResultContainer<GetLeaderboardAroundCharacterResult>.HandleResults(responseStr, errorStr, out result, out error); if(error != null && errorCallback != null) { errorCallback(error); } if(result != null) { if(resultCallback != null) { resultCallback(result); } } }; PlayFabHTTP.Post(PlayFabSettings.GetURL()+"/Server/GetLeaderboardAroundCharacter", serializedJSON, "X-SecretKey", PlayFabSettings.DeveloperSecretKey, callback); }
public void LeaderBoard() { var clientRequest = new ClientModels.GetLeaderboardAroundCurrentUserRequest(); clientRequest.MaxResultsCount = 3; clientRequest.StatisticName = TEST_STAT_NAME; var clientTask = Client.GetLeaderboardAroundCurrentUserAsync(clientRequest); try { clientTask.Wait(); } catch(Exception ex) { UUnitAssert.True(false, ex.Message); } UUnitAssert.NotNull(clientTask.Result, "Failed to get client leaderboard"); UUnitAssert.True(clientTask.Result.Count > 0, "Leaderboard does not contain enough entries."); var serverRequest = new ServerModels.GetLeaderboardAroundCharacterRequest(); serverRequest.MaxResultsCount = 3; serverRequest.StatisticName = TEST_STAT_NAME; serverRequest.CharacterId = characterId; serverRequest.PlayFabId = playFabId; var serverTask = Server.GetLeaderboardAroundCharacterAsync(serverRequest); try { clientTask.Wait(); } catch (Exception ex) { UUnitAssert.True(false, ex.Message); } UUnitAssert.NotNull(serverTask.Result, "Failed to get server leaderboard"); UUnitAssert.True(serverTask.Result.Count > 0, "Leaderboard does not contain enough entries."); }