Example #1
0
        public void LeaderBoard()
        {
            var clientRequest = new ClientModels.GetLeaderboardAroundCurrentUserRequest();
            clientRequest.MaxResultsCount = 3;
            clientRequest.StatisticName = TEST_STAT_NAME;
            var clientTask = PlayFabClientAPI.GetLeaderboardAroundCurrentUserAsync(clientRequest);
            clientTask.Wait();
            UUnitAssert.Null(clientTask.Result.Error, "Failed to get client leaderboard");
            UUnitAssert.NotNull(clientTask.Result.Result, "Failed to get client leaderboard");
            UUnitAssert.NotNull(clientTask.Result.Result.Leaderboard, "Failed to get client leaderboard");
            UUnitAssert.True(clientTask.Result.Result.Leaderboard.Count > 0, "Leaderboard does not contain enough entries.");

            var serverRequest = new ServerModels.GetLeaderboardAroundCharacterRequest();
            serverRequest.MaxResultsCount = 3;
            serverRequest.StatisticName = TEST_STAT_NAME;
            serverRequest.CharacterId = characterId;
            serverRequest.PlayFabId = playFabId;
            var serverTask = PlayFabServerAPI.GetLeaderboardAroundCharacterAsync(serverRequest);
            clientTask.Wait();
            UUnitAssert.Null(serverTask.Result.Error, "Failed to get server leaderboard");
            UUnitAssert.NotNull(serverTask.Result.Result, "Failed to get server leaderboard");
            UUnitAssert.NotNull(serverTask.Result.Result.Leaderboard, "Failed to get server leaderboard");
            UUnitAssert.True(serverTask.Result.Result.Leaderboard.Count > 0, "Leaderboard does not contain enough entries.");
        }
Example #2
0
		/// <summary>
		/// Retrieves a list of ranked characters for the given statistic, centered on the requested user
		/// </summary>
        public static async Task<PlayFabResult<GetLeaderboardAroundCharacterResult>> GetLeaderboardAroundCharacterAsync(GetLeaderboardAroundCharacterRequest request)
        {
            if (PlayFabSettings.DeveloperSecretKey == null) throw new Exception ("Must have PlayFabSettings.DeveloperSecretKey set to call this method");

            object httpResult = await PlayFabHTTP.DoPost(PlayFabSettings.GetURL() + "/Server/GetLeaderboardAroundCharacter", request, "X-SecretKey", PlayFabSettings.DeveloperSecretKey);
            if(httpResult is PlayFabError)
            {
                PlayFabError error = (PlayFabError)httpResult;
                if (PlayFabSettings.GlobalErrorHandler != null)
                    PlayFabSettings.GlobalErrorHandler(error);
                return new PlayFabResult<GetLeaderboardAroundCharacterResult>
                {
                    Error = error,
                };
            }
            string resultRawJson = (string)httpResult;

            var serializer = JsonSerializer.Create(PlayFabSettings.JsonSettings);
            var resultData = serializer.Deserialize<PlayFabJsonSuccess<GetLeaderboardAroundCharacterResult>>(new JsonTextReader(new StringReader(resultRawJson)));
			
			GetLeaderboardAroundCharacterResult result = resultData.data;
			
			
            return new PlayFabResult<GetLeaderboardAroundCharacterResult>
                {
                    Result = result
                };
        }
Example #3
0
		/// <summary>
		/// Retrieves a list of ranked characters for the given statistic, centered on the requested user
		/// </summary>
		public static void GetLeaderboardAroundCharacter(GetLeaderboardAroundCharacterRequest request, GetLeaderboardAroundCharacterCallback resultCallback, ErrorCallback errorCallback)
		{
			if (PlayFabSettings.DeveloperSecretKey == null) throw new Exception ("Must have PlayFabSettings.DeveloperSecretKey set to call this method");

			string serializedJSON = JsonConvert.SerializeObject(request, Util.JsonFormatting, Util.JsonSettings);
			Action<string,string> callback = delegate(string responseStr, string errorStr)
			{
				GetLeaderboardAroundCharacterResult result = null;
				PlayFabError error = null;
				ResultContainer<GetLeaderboardAroundCharacterResult>.HandleResults(responseStr, errorStr, out result, out error);
				if(error != null && errorCallback != null)
				{
					errorCallback(error);
				}
				if(result != null)
				{
					
					if(resultCallback != null)
					{
						resultCallback(result);
					}
				}
			};
			PlayFabHTTP.Post(PlayFabSettings.GetURL()+"/Server/GetLeaderboardAroundCharacter", serializedJSON, "X-SecretKey", PlayFabSettings.DeveloperSecretKey, callback);
		}
        public void LeaderBoard()
        {
            var clientRequest = new ClientModels.GetLeaderboardAroundCurrentUserRequest();
            clientRequest.MaxResultsCount = 3;
            clientRequest.StatisticName = TEST_STAT_NAME;
            var clientTask = Client.GetLeaderboardAroundCurrentUserAsync(clientRequest);
            try
            {
                clientTask.Wait();
            }
            catch(Exception ex)
            {
                UUnitAssert.True(false, ex.Message);
            }
            UUnitAssert.NotNull(clientTask.Result, "Failed to get client leaderboard");
            UUnitAssert.True(clientTask.Result.Count > 0, "Leaderboard does not contain enough entries.");

            var serverRequest = new ServerModels.GetLeaderboardAroundCharacterRequest();
            serverRequest.MaxResultsCount = 3;
            serverRequest.StatisticName = TEST_STAT_NAME;
            serverRequest.CharacterId = characterId;
            serverRequest.PlayFabId = playFabId;
            var serverTask = Server.GetLeaderboardAroundCharacterAsync(serverRequest);

            try
            {
                clientTask.Wait();
            }
            catch (Exception ex)
            {
                UUnitAssert.True(false, ex.Message);
            }
            UUnitAssert.NotNull(serverTask.Result, "Failed to get server leaderboard");
            UUnitAssert.True(serverTask.Result.Count > 0, "Leaderboard does not contain enough entries.");
        }