private void OnUpdateSuccess(UpdateUserStatisticsResult result) { Debug.Log ("Playfab request success"); }
private void UpdateUserStatsCallback(UpdateUserStatisticsResult result) { var testContext = (UUnitTestContext)result.CustomData; var getRequest = new GetUserStatisticsRequest(); PlayFabClientAPI.GetUserStatistics(getRequest, PlayFabUUnitUtils.ApiCallbackWrapper<GetUserStatisticsResult>(testContext, GetUserStatsCallback2), SharedErrorCallback, testContext); }
private void UpdateUserStatsCallback(UpdateUserStatisticsResult result) { lastReceivedMessage = "User Stats Updated"; }
private void StatsUpdated(UpdateUserStatisticsResult result) { Debug.Log("StatsUpdated"); }
/// <summary> /// Updating stats completed. /// </summary> /// <param name="result">Result.</param> void OnUpdateStatsCompleted(UpdateUserStatisticsResult result) { Debug.Log("Successfully updated stats"); }
// private void OnUpdatePlayerXPSuccess(UpdateUserDataResult result) { // Debug.Log ("Updated player's XP value"); // } private void OnUpdatePlayerXPSuccess(UpdateUserStatisticsResult result) { Debug.Log ("Updated player's XP value"); }
private void StatsUpdated(PlayFab.ClientModels.UpdateUserStatisticsResult result) { Debug.Log("Stats updated"); }