public override float Height(float RailZ) { if (!chainRail.isValid) { SetupPath(); } if (Loop) { if (RailZ > Length) { RailZ -= Length; } if (RailZ < 0) { RailZ += Length; } } return(chainRail.Height(RailZ)); }
public float Height(float RailZ) { return(chainRail.Height(RailZ)); }