void Awake() { damageTaken = 0; demo = FindObjectOfType <DemoFightScript>(); rbody2d = GetComponent <Rigidbody2D>(); }
void Start() { NewMoveTarget(); demo = FindObjectOfType <DemoFightScript>(); }
void Awake() { damageTaken = 0; demo = FindObjectOfType <DemoFightScript>(); }