public PathGridViewInternal(PathGridView parent, RectangleF frame) : base(frame) { this.mParent = parent; // -- Gestures // ---- Double tap to delete UITapGestureRecognizer tapGesture = new UITapGestureRecognizer (doubleTapEvent); tapGesture.NumberOfTapsRequired = 2; this.AddGestureRecognizer (tapGesture); }
public PathGridViewInternal(PathGridView parent, RectangleF frame) : base(frame) { this.mParent = parent; // -- Gestures // ---- Double tap to delete UITapGestureRecognizer tapGesture = new UITapGestureRecognizer(doubleTapEvent); tapGesture.NumberOfTapsRequired = 2; this.AddGestureRecognizer(tapGesture); }
/// <summary> /// Create a UIView containing the game /// </summary> /// <returns>The grid.</returns> /// <param name="puzzle">Puzzle.</param> /// <param name="image">Image.</param> /// <param name="bitmap">Bitmap.</param> private UIView InitializeGrid(PuzzleData puzzle, UIImage image, Bitmap bitmap) { UIView view = null; // Here we create the real game view mPathGrid = new PathGridView(puzzle, (int)image.Size.Width, (int)image.Size.Height); mPathGrid.GridCompleted += GridCompleted; // Store it to prevent garbage collection view = mPathGrid.GridViewInternal; // Look at each pixel of the image CellColor[][] pixels = new CellColor[(int)image.Size.Width][]; for (int x = 0; x < image.Size.Width; x++) { pixels [x] = new CellColor[(int)image.Size.Height]; for (int y = 0; y < image.Size.Height; y++) { // Get the pixel color Color c = bitmap.GetPixel(x, y); // Transform to generic color pixels [x] [y] = new CellColor() { A = c.A / 255f, R = c.R / 255f, G = c.G / 255f, B = c.B / 255f }; } } // Transfer pixel data to the internal grid this.mPathGrid.SetupGrid(pixels); return(view); }
protected override void Dispose(bool disposing) { mParent = null; base.Dispose(disposing); }
protected override void Dispose(bool disposing) { mParent = null; base.Dispose (disposing); }
/// <summary> /// Create a UIView containing the game /// </summary> /// <returns>The grid.</returns> /// <param name="puzzle">Puzzle.</param> /// <param name="image">Image.</param> /// <param name="bitmap">Bitmap.</param> private UIView InitializeGrid(PuzzleData puzzle, UIImage image, Bitmap bitmap) { UIView view = null; // Here we create the real game view mPathGrid = new PathGridView (puzzle, (int)image.Size.Width, (int)image.Size.Height); mPathGrid.GridCompleted += GridCompleted; // Store it to prevent garbage collection view = mPathGrid.GridViewInternal; // Look at each pixel of the image CellColor[][] pixels = new CellColor[(int)image.Size.Width][]; for (int x=0; x<image.Size.Width; x++) { pixels [x] = new CellColor[(int)image.Size.Height]; for (int y=0; y<image.Size.Height; y++) { // Get the pixel color Color c = bitmap.GetPixel (x, y); // Transform to generic color pixels [x] [y] = new CellColor () { A = c.A/255f, R = c.R/255f, G = c.G/255f, B = c.B/255f }; } } // Transfer pixel data to the internal grid this.mPathGrid.SetupGrid (pixels); return view; }