public SprintRace(IConfiguration configuration, RaceStart raceStart) : base(configuration) { this.configuration = configuration; LoadRaceFromFile(raceStart); LoadDrivers(configuration); CalculateStartPositions(); UI.Notify($"Race Started: {raceStart.Name}"); }
// Use this for initialization void Awake() { mControl = GameObject.FindGameObjectWithTag("Menu"); mControlScript = mControl.GetComponent<MenuControl>() as MenuControl; mCameraFollowScript = mCamera.GetComponent<SmoothFollow2>() as SmoothFollow2; rStartScript = rStart.GetComponent<RaceStart>() as RaceStart; lrPadScript = lrPad.GetComponent<InputLRPad>() as InputLRPad; //jumpScript = jButton.GetComponent<JumpButton>() as JumpButton; //fallScript = fButton.GetComponent<FallButton>() as FallButton; if(mControlScript.dinoIndex == 0) { dinos[0].SetActive(true); mCameraFollowScript.target = dinos[0].transform; lrPadScript.player = dinos[0]; rStartScript.player = dinos[0]; //jumpScript.player = dinos[0]; //fallScript.player = dinos[0]; } else if(mControlScript.dinoIndex == 1) { dinos[1].SetActive(true); mCameraFollowScript.target = dinos[1].transform; mCameraFollowScript.distance = -(mCameraFollowScript.distance); lrPadScript.player = dinos[1]; rStartScript.player = dinos[1]; //jumpScript.player = dinos[1]; //fallScript.player = dinos[1]; } else if(mControlScript.dinoIndex == 2) { dinos[2].SetActive(true); mCameraFollowScript.target = dinos[2].transform; lrPadScript.player = dinos[2]; rStartScript.player = dinos[2]; //jumpScript.player = dinos[2]; //fallScript.player = dinos[2]; } }
private void LoadRaceFromFile(RaceStart raceStart) { var document = XDocument.Load("scripts/streetracing/checkpoints.xml"); foreach (XElement item in document.Descendants().Where(x => x.Name == "checkpoint" && x.Parent.Attributes().FirstOrDefault(p => p.Name == "name").Value == raceStart.Name)) { var xCoord = float.Parse(item.Attributes().FirstOrDefault(x => x.Name == "X").Value); var yCoord = float.Parse(item.Attributes().FirstOrDefault(x => x.Name == "Y").Value); var zCoord = float.Parse(item.Attributes().FirstOrDefault(x => x.Name == "Z").Value); var number = Checkpoints.Count + 1; var racePosition = new Vector3(xCoord, yCoord, zCoord); var blip = World.CreateBlip(racePosition); blip.ShowNumber(number); Checkpoints.Add(new Checkpoint() { Number = number, Position = racePosition, Blip = blip }); } }
public RaceStartEventArgs(RaceStart start) : base(start.Race) { this.Start = start; }
public void DestroyCharacter() { Destroy(character); currentCar = 0; raceStart = null; }
private void OnRaceStart() { RaceStart?.Invoke(this, null); }
public void DestroyCharacter() { Destroy(character); currentCar = 0; raceStart = null; }