예제 #1
0
 /// <summary>
 /// Subscribes to <see cref="GameStateManager.OnCardCancelled"/> event.
 /// </summary>
 public void Init(GameConnection connection, GameStateManager stateManager)
 {
     this._stateManager             = stateManager;
     this._connection               = connection;
     _stateManager.OnCardCancelled += CancelPlay;
 }
 public void Init(GameConnection connection, ProfileUpdatePanel updatePanel)
 {
     _connection = connection;
     _profileUpdateButton.onClick.AddListener(() => updatePanel.Show());
 }
예제 #3
0
 public void Init(GameConnection connection)
 {
     _connection = connection;
     _backButton.onClick.AddListener(() => Hide());
 }
 /// <summary>
 /// Adds handlers to buttons.
 /// </summary>
 public void Init(GameConnection connection, ProfilePopup profilePopup)
 {
     _connection   = connection;
     _profilePopup = profilePopup;
 }
예제 #5
0
 public void Init(GameConnection connection)
 {
     _connection = connection;
     _upgradeButton.onClick.AddListener(HandleCardUpgradeClicked);
     gameObject.SetActive(false);
 }
 public void Init(GameConnection connection, ProfileUpdatePanel updatePanel)
 {
     _connection = connection;
     _profilePanel.Init(connection, updatePanel);
 }
예제 #7
0
 public void Init(GameConnection connection, ProfilePopup profilePopup)
 {
     _connection   = connection;
     _profilePopup = profilePopup;
     _chatChannelClanUI.Init(_connection);
 }
예제 #8
0
 public void Init(GameConnection connection)
 {
     _connection = connection;
 }