/// <summary> /// Subscribes to <see cref="GameStateManager.OnCardCancelled"/> event. /// </summary> public void Init(GameConnection connection, GameStateManager stateManager) { this._stateManager = stateManager; this._connection = connection; _stateManager.OnCardCancelled += CancelPlay; }
public void Init(GameConnection connection, ProfileUpdatePanel updatePanel) { _connection = connection; _profileUpdateButton.onClick.AddListener(() => updatePanel.Show()); }
public void Init(GameConnection connection) { _connection = connection; _backButton.onClick.AddListener(() => Hide()); }
/// <summary> /// Adds handlers to buttons. /// </summary> public void Init(GameConnection connection, ProfilePopup profilePopup) { _connection = connection; _profilePopup = profilePopup; }
public void Init(GameConnection connection) { _connection = connection; _upgradeButton.onClick.AddListener(HandleCardUpgradeClicked); gameObject.SetActive(false); }
public void Init(GameConnection connection, ProfileUpdatePanel updatePanel) { _connection = connection; _profilePanel.Init(connection, updatePanel); }
public void Init(GameConnection connection, ProfilePopup profilePopup) { _connection = connection; _profilePopup = profilePopup; _chatChannelClanUI.Init(_connection); }
public void Init(GameConnection connection) { _connection = connection; }