예제 #1
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 public static extern void GetTransformComponents(IntPtr transform, [Out] PhysXVec3 position, [Out] PhysXQuat rotation);
예제 #2
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 public static extern void GetVectorFromArray(IntPtr vectorArray, [Out] PhysXVec3 vector, int index);
예제 #3
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 public static extern void SetWheelSimSuspensionData(IntPtr wheelSimData, int wheelNum, IntPtr suspension, [In] PhysXVec3 down);
예제 #4
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 public static extern IntPtr CreateScene([In] PhysXVec3 gravity);
예제 #5
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 public static extern IntPtr CreateConvexMeshGeometry(IntPtr vertexArray, [In] PhysXVec3 scale);
예제 #6
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 public static extern bool FireRaycastFiltered(IntPtr scene, [In] PhysXVec3 origin, [In] PhysXVec3 direction, float distance, IntPtr raycastHit, uint w0, uint w1, uint w2, uint w3);
예제 #7
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 public static extern void GetRaycastHitPoint(IntPtr raycastHit, [Out] PhysXVec3 point);
예제 #8
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 public static extern void SetLinearVelocity(IntPtr rigidBody, [In] PhysXVec3 velocity);
예제 #9
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 public static extern void SetAngularVelocity(IntPtr rigidBody, [Out] PhysXVec3 velocity);
예제 #10
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 public static extern void GetPosition(IntPtr actor, [Out] PhysXVec3 position);
예제 #11
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 public static extern void SetPosition(IntPtr actor, [In] PhysXVec3 position);
예제 #12
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 public static extern IntPtr SetRigidBodyMassAndInertia(IntPtr body, float mass, [In] PhysXVec3 massLocalPose = null);
예제 #13
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 public static extern void SetWheelSimForceAppPoint(IntPtr wheelSimData, int wheelNum, [In] PhysXVec3 point);
예제 #14
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 public static extern void SetWheelSimWheelCentre(IntPtr wheelSimData, int wheelNum, [In] PhysXVec3 centre);
예제 #15
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 public static extern float GetClosestPointOnShape(IntPtr shape, [In] PhysXVec3 position, [Out] PhysXVec3 closestPoint);
예제 #16
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 public static extern void AddForce(IntPtr rigidBody, [In] PhysXVec3 force, int forceMode);
예제 #17
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 public static extern bool FireRaycast(IntPtr scene, [In] PhysXVec3 origin, [In] PhysXVec3 direction, float distance, IntPtr raycastHit);
예제 #18
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 public static extern void AddForceAtPosition(IntPtr rigidBody, [In] PhysXVec3 force, [In] PhysXVec3 position, int forceMode);
예제 #19
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 public static extern void GetRaycastHitNormal(IntPtr raycastHit, [Out] PhysXVec3 normal);
예제 #20
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 public static extern void AddTorque(IntPtr rigidBody, [In] PhysXVec3 torque, int forceMode);
예제 #21
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 private static extern void CreateVehicleEnvironment([In] PhysXVec3 up, [In] PhysXVec3 forward);
예제 #22
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 public static extern float GetContactPointData(IntPtr iter, int j, IntPtr pairs, int i, [Out] PhysXVec3 point, [Out] PhysXVec3 normal, [Out] PhysXVec3 impulse);
예제 #23
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 public static extern void AddVectorToArray(IntPtr vectorArray, [In] PhysXVec3 vector);
예제 #24
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 public static extern void GetWheelTransform(IntPtr vehicle, int wheelNum, [Out] PhysXVec3 position, [Out] PhysXQuat rotation);
예제 #25
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 public static extern IntPtr CreateMeshGeometry(IntPtr vertexArray, [In] int[] triIndices, int triCount, [In] PhysXVec3 scale);
예제 #26
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 public static extern void GetGroundHitPosition(IntPtr vehicle, int wheelNum, [Out] PhysXVec3 position);
예제 #27
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 public static extern IntPtr CreateTransform([In] PhysXVec3 pos, [In] PhysXQuat rot);
예제 #28
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 public static extern void SetSuspensionSprungMasses(IntPtr[] suspensions, int wheelCount, IntPtr wheelPositions, [In] PhysXVec3 centreOfMass, float mass);