public void GetTriangleMeshGeometry() { var material = _physics.Physics.CreateMaterial(0.5f, 0.5f, 0.1f); var actor = _physics.Physics.CreateRigidDynamic(); // Triangle mesh can only be created on a kinematic actor actor.RigidBodyFlags = RigidBodyFlag.Kinematic; var grid = new TestGrid(10, 10); var triangleMeshDesc = new TriangleMeshDesc(); triangleMeshDesc.Points = grid.Points; triangleMeshDesc.SetTriangles(grid.Indices); MemoryStream cookedStream; using (var cooking = _physics.Physics.CreateCooking()) { cookedStream = new MemoryStream(); var result = cooking.CookTriangleMesh(triangleMeshDesc, cookedStream); Assert.AreEqual(TriangleMeshCookingResult.Success, result); cookedStream.Position = 0; } var triangleMesh = _physics.Physics.CreateTriangleMesh(cookedStream); var triangleMeshGeometry = new TriangleMeshGeometry(triangleMesh); var shape = actor.CreateShape(triangleMeshGeometry, material); // var retrievedTriangleMeshGeom = shape.GetTriangleMeshGeometry(); Assert.IsNotNull(retrievedTriangleMeshGeom); Assert.AreEqual(triangleMesh, retrievedTriangleMeshGeom.TriangleMesh); Assert.AreEqual(GeometryType.TriangleMesh, retrievedTriangleMeshGeom.Type); Assert.AreEqual(new MeshScale(new Vector3(1), Quaternion.Identity), retrievedTriangleMeshGeom.Scale); Assert.AreEqual((MeshGeometryFlag)0, retrievedTriangleMeshGeom.MeshFlags); }
public void CreateTriangleMeshShape() { using (var physics = CreatePhysicsAndScene()) { var material = physics.Physics.CreateMaterial(0.5f, 0.5f, 0.1f); var actor = physics.Physics.CreateRigidDynamic(); // Triangle mesh can only be created on a kinematic actor actor.RigidBodyFlags = RigidBodyFlag.Kinematic; var grid = new TestGrid(10, 10); var triangleMeshDesc = new TriangleMeshDesc(); triangleMeshDesc.Points = grid.Points; triangleMeshDesc.SetTriangles(grid.Indices); using (var cooking = physics.Physics.CreateCooking()) { var cookedStream = new MemoryStream(); var result = cooking.CookTriangleMesh(triangleMeshDesc, cookedStream); Assert.AreEqual(TriangleMeshCookingResult.Success, result); cookedStream.Position = 0; var triangleMesh = physics.Physics.CreateTriangleMesh(cookedStream); var triangleMeshGeometry = new TriangleMeshGeometry(triangleMesh); var shape = actor.CreateShape(triangleMeshGeometry, material); physics.Scene.AddActor(actor); } } }