private void LoadHeader(BinaryReverseReader reader) { string strHead = reader.ReadStringNew(4); if (strHead != "8BPS") { UnityEngine.Debug.LogError("The given stream is not a valid PSD file"); throw new IOException("The given stream is not a valid PSD file"); } _version = reader.ReadInt16(); if (_version != 1) { UnityEngine.Debug.LogError("The PSD file has an invalid version"); throw new IOException("The PSD file has an invalid version"); } reader.BaseStream.Position += 6L; _channels = reader.ReadInt16(); _height = reader.ReadInt32(); _width = reader.ReadInt32(); _depth = reader.ReadInt16(); ColorMode = (ColorModes)reader.ReadInt16(); }
public ImageResource(BinaryReverseReader reader) { // 从文档中 四- signature 开始读取数据. string osType = reader.ReadStringNew(4); if (osType != "8BIM" && osType != "MeSa") { throw new InvalidOperationException("Could not read an image resource"); } // read the ID ID = reader.ReadInt16(); // read the name Name = string.Empty; Name = reader.ReadPascalString(); // read the length of the data in bytes uint length = reader.ReadUInt32(); // read the actual data Data = reader.ReadBytes((int)length); if (reader.BaseStream.Position % 2L != 1L) { return; } reader.ReadByte(); }
public AdjustmentLayerInfo(BinaryReverseReader reader, Layer layer) { // 从文档 五 - 4 - 22) 开始读取 string head = reader.ReadStringNew(4); if (head != "8BIM") { throw new IOException("Could not read an image resource"); } Key = reader.ReadStringNew(4); if (Key == "lfx2" || Key == "lrFX") { layer.HasEffects = true; } uint length = reader.ReadUInt32(); Data = reader.ReadBytes((int)length); }
private void ParseLrfxKeyword(AdjustmentLayerInfo adjustmentLayerInfo) { BinaryReverseReader dataReader = adjustmentLayerInfo.DataReader; int version = dataReader.ReadInt16(); int effectCount = dataReader.ReadInt16(); for (int index = 0; index < effectCount; index++) { string sigNature = dataReader.ReadStringNew(4); string type = dataReader.ReadStringNew(4); switch (type) { case "cmnS": //OK int cmnsSize = dataReader.ReadInt32(); int cmnsVersion = dataReader.ReadInt32(); bool cmnsBool = dataReader.ReadBoolean(); int cmnsUnused = dataReader.ReadInt16(); break; case "dsdw": // 投影效果 byte[] testbyte2 = dataReader.ReadBytes(55); break; case "isdw": //内阴影效果 int dropSize = dataReader.ReadInt32(); int dropVersion = dataReader.ReadInt32(); int dropBlurValue = dataReader.ReadInt32(); int Intensityasapercent = dataReader.ReadInt32(); int angleindegrees = dataReader.ReadInt32(); int distanceinp = dataReader.ReadInt32(); byte[] colortest = dataReader.ReadBytes(10); dataReader.ReadBytes(4); string dropBlendmode = dataReader.ReadStringNew(4); bool dropeffectEnable = dataReader.ReadBoolean(); byte usethisangle = dataReader.ReadByte(); int dropOpacity = dataReader.ReadByte(); int dropSpace11 = dataReader.ReadInt16(); int color111 = dataReader.ReadInt16(); int color211 = dataReader.ReadInt16(); int color311 = dataReader.ReadInt16(); int color411 = dataReader.ReadInt16(); dataReader.ReadBytes(4); dataReader.ReadBytes(4); dataReader.ReadBytes(4); dataReader.ReadBytes(4); dataReader.ReadBytes(4); dataReader.ReadBytes(4); dataReader.ReadBytes(10); string sign1 = dataReader.ReadStringNew(4); string key1 = dataReader.ReadStringNew(4); dataReader.ReadBytes(1); dataReader.ReadBytes(1); dataReader.ReadBytes(1); if (dropVersion == 2) { dataReader.ReadBytes(10); } break; case "oglw": //有用:字体的描边! int sizeofRemainItems = dataReader.ReadInt32(); int oglwversion = dataReader.ReadInt32(); byte[] blurdata = dataReader.ReadBytes(4); _outLineDis = Convert.ToInt32(blurdata[1]); //也是小坑,四个故意放在第二个字节 也不说明( ▼-▼ ) //int blurvalue = dataReader.ReadInt32(); int intensityPercent = dataReader.ReadInt32(); byte outline_r = 0; byte outline_g = 0; byte outline_b = 0; byte outline_a = 0; dataReader.ReadBytes(2); outline_r = dataReader.ReadByte(); dataReader.ReadByte(); outline_g = dataReader.ReadByte(); dataReader.ReadByte(); outline_b = dataReader.ReadByte(); dataReader.ReadByte(); outline_a = dataReader.ReadByte(); dataReader.ReadByte(); string curSign = dataReader.ReadStringNew(4); string key = dataReader.ReadStringNew(4); bool effectEnable = dataReader.ReadBoolean(); //yanruTODO 不可靠,如果整个effect 层 禁用了,子字段可能依然为true,暂时找不到上层effect开关 byte opacityPercent = dataReader.ReadByte(); //描边透明度 if (oglwversion == 2) { byte[] oglwColor2 = dataReader.ReadBytes(10); } if (!effectEnable) //指明了没有描边 { TextOutlineColor = new Color(0, 0, 0, 0); } else { TextOutlineColor = new Color(outline_r / 255f, outline_g / 255f, outline_b / 255f, opacityPercent / 255f); } break; case "iglw": byte[] testdata5 = dataReader.ReadBytes(47); //effectStr += "\n" + printbytes(testdata5, "iglw"); //dataReader.ReadBytes(4); //dataReader.ReadBytes(4); //dataReader.ReadBytes(4); //dataReader.ReadBytes(4); //dataReader.ReadBytes(10); //dataReader.ReadBytes(8); //dataReader.ReadBytes(1); //dataReader.ReadBytes(1); //dataReader.ReadBytes(1); //dataReader.ReadBytes(10); break; case "bevl": int bevelSizeofRemain = dataReader.ReadInt32(); //.ReadBytes(4); int bevelversion = dataReader.ReadInt32(); //dataReader.ReadBytes(4); dataReader.ReadBytes(4); dataReader.ReadBytes(4); dataReader.ReadBytes(4); dataReader.ReadBytes(8); dataReader.ReadBytes(8); dataReader.ReadBytes(10); dataReader.ReadBytes(10); dataReader.ReadBytes(1); dataReader.ReadBytes(1); dataReader.ReadBytes(1); dataReader.ReadBytes(1); dataReader.ReadBytes(1); dataReader.ReadBytes(1); if (bevelversion == 2) { dataReader.ReadBytes(10); dataReader.ReadBytes(10); } break; case "sofi": int solidSize = dataReader.ReadInt32(); //.ReadBytes(4); int solidVersion = dataReader.ReadInt32(); // (4); string sign = dataReader.ReadStringNew(4); string solidBlendmode = dataReader.ReadStringNew(4); //.ReadBytes(4); byte[] solidColor = dataReader.ReadBytes(10); byte opacity = dataReader.ReadByte(); byte solidenable = dataReader.ReadByte(); dataReader.ReadBytes(10); break; } } }
public Layer(BinaryReverseReader reader, PsdFile psdFile) { //从文档 五 - 4 - 1) 开始读 Children = new List <Layer>(); PsdFile = psdFile; Rect rect = new Rect(); rect.y = reader.ReadInt32(); rect.x = reader.ReadInt32(); rect.height = reader.ReadInt32() - rect.y; rect.width = reader.ReadInt32() - rect.x; Rect = rect; int channelCount = reader.ReadUInt16(); Channels = new List <Channel>(); SortedChannels = new SortedList <short, Channel>(); for (int index = 0; index < channelCount; ++index) { Channel channel = new Channel(reader, this); Channels.Add(channel); SortedChannels.Add(channel.ID, channel); } string head = reader.ReadStringNew(4); if (head != "8BIM") { throw new IOException("Layer Channelheader error!"); } string layerRecordsBlendModeKey = reader.ReadStringNew(4); Opacity = reader.ReadByte(); int Clipping = reader.ReadByte(); _flags = new BitVector32(reader.ReadByte()); int Filler = reader.ReadByte(); _imageTransparent = Convert.ToSingle(Opacity) / byte.MaxValue; //文档 五 - 4 - 13) uint num3 = reader.ReadUInt32(); long position1 = reader.BaseStream.Position; MaskData = new Mask(reader, this); _blendingRangesData = new BlendingRanges(reader); long position2 = reader.BaseStream.Position; // 文档 五 - 4 - 21) Name = reader.ReadPascalString(); // read the adjustment info int count = (int)((reader.BaseStream.Position - position2) % 4L); reader.ReadBytes(count); _adjustmentInfo = new List <AdjustmentLayerInfo>(); long num4 = position1 + num3; while (reader.BaseStream.Position < num4) { try { _adjustmentInfo.Add(new AdjustmentLayerInfo(reader, this)); } catch { reader.BaseStream.Position = num4; } } foreach (AdjustmentLayerInfo adjustmentLayerInfo in _adjustmentInfo) { if (adjustmentLayerInfo.Key == "TySh") { ReadTextLayer(adjustmentLayerInfo.DataReader); } else if (adjustmentLayerInfo.Key == "luni") { // read the unicode name BinaryReverseReader dataReader = adjustmentLayerInfo.DataReader; byte[] temp1 = dataReader.ReadBytes(3); byte charCount = dataReader.ReadByte(); //本来 charCount 是文本串的长度,可以传入ReadString()限定读取长度,但Text除串头无文本长度信息,因此改为读一段Unicode字符串 Name = dataReader.ReadString(); if (Name == "") { Name = DefaultLayerName; } } //此处针对字体 图层样式 else if (adjustmentLayerInfo.Key == "lrFX") //样式 相关,对于字体来说,就是描边之类的 { ParseLrfxKeyword(adjustmentLayerInfo); //yanruTODO测试屏蔽 } //仅对于图片的 else if (adjustmentLayerInfo.Key == "lspf") { BinaryReverseReader dataReader = adjustmentLayerInfo.DataReader; byte[] data = dataReader.ReadBytes(4); } else if (adjustmentLayerInfo.Key == "lclr") { BinaryReverseReader dataReader = adjustmentLayerInfo.DataReader; byte[] data = dataReader.ReadBytes(10); } } reader.BaseStream.Position = num4; int deltaL = (int)(MaskData.Rect.x - Rect.x); int deltaR = (int)(Rect.xMax - MaskData.Rect.xMax); int deltaT = (int)(MaskData.Rect.y - Rect.y); int deltaB = (int)(Rect.yMax - MaskData.Rect.yMax); int l = deltaL > 0 ? deltaL : 0; int r = deltaR > 0 ? deltaR : 0; int t = deltaT > 0 ? deltaT : 0; int b = deltaB > 0 ? deltaB : 0; //Unity Document TextureImporter.spriteBorder X=left, Y=bottom, Z=right, W=top. _border = new Vector4(l, b, r, t); //_is9Slice = SLICE_REG.Match(_name).Success; _is9Slice = _name.Contains(SLICE_HEAD); }