protected CallInfo(CallCounter counter, ILogger logger, CallEnv callEnv) { this.logInstanceLogger = logger; this.callEnv = callEnv; this.counter = counter; counter.Increment(); this.ActorNr = -1; Debug.Assert(callEnv != null); }
public BeforeCloseGameCallInfo(CallCounter counter, CallEnv env) : base(counter, Log, env) { this.OnFail = (errorMsg, objects) => { Log.ErrorFormat("BeforeCloseGame call finished with Fail. Details: '{0}'", errorMsg); if (this.Handler != null) { this.Handler(); } }; }
public LeaveGameCallInfo(CallCounter counter, CallEnv env) : base(counter, Log, env) { this.OnFail = (errorMsg, objects) => { Log.ErrorFormat(onFailLogCountGuard, "OnLeave call finished with Fail. Details: '{0}'", errorMsg); if (this.Handler != null) { this.Handler(); } }; }
public DisconnectCallInfo(CallCounter counter, CallEnv env) : base(counter, Log, env) { }
public SetPropertiesFailedCallInfo(CallCounter counter, CallEnv env) : base(counter, Log, env) { }
public BeforeSetPropertiesCallInfo(CallCounter counter, CallEnv env) : base(counter, Log, env) { }
public RaiseEventCallInfo(CallCounter counter, CallEnv env) : base(counter, Log, env) { }
public BeforeJoinGameCallInfo(CallCounter counter, CallEnv env) : base(counter, Log, env) { }
public CreateGameCallInfo(CallCounter counter, CallEnv env) : base(counter, Log, env) { }
protected TypedCallInfo(CallCounter counter, ILogger logger, CallEnv env) : base(counter, logger, env) { }