예제 #1
0
 /// <summary>
 /// Allows the game to perform any initialization it needs to before starting to run.
 /// This is where it can query for any required services and load any non-graphic
 /// related content.  Calling base.Initialize will enumerate through any components
 /// and initialize them as well.
 /// </summary>
 protected override void Initialize()
 {
     // TODO: Add your initialization logic here
     base.Initialize();
     dock_ = new Dock(ResourceManager.iconNumber_);
     //pdCollection.initialize();
     photoDisplay = new PhotoDisplay(systemState, dock_, timeStateManager.sBar, strokeGroup);
     inputController = new MouseController(pdCollection, dock_, timeStateManager.sBar, systemState, photoDisplay, strokeGroup, keyboard);
     inputController.InitialOpen(profilePath);
 }
예제 #2
0
 public void Initialize(string path)
 {
     dock_ = new Dock(ResourceManager.iconNumber_);
     //pdCollection.initialize();
     photoDisplay = new PhotoDisplay(systemState, dock_, timeStateManager.sBar, strokeGroup);
     inputController = new MouseController(pdCollection, dock_, timeStateManager.sBar, systemState, photoDisplay, strokeGroup, keyboard);
     inputController.InitialOpen(path);
 }