/// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { // TODO: Add your initialization logic here base.Initialize(); dock_ = new Dock(ResourceManager.iconNumber_); //pdCollection.initialize(); photoDisplay = new PhotoDisplay(systemState, dock_, timeStateManager.sBar, strokeGroup); inputController = new MouseController(pdCollection, dock_, timeStateManager.sBar, systemState, photoDisplay, strokeGroup, keyboard); inputController.InitialOpen(profilePath); }
public void Initialize(string path) { dock_ = new Dock(ResourceManager.iconNumber_); //pdCollection.initialize(); photoDisplay = new PhotoDisplay(systemState, dock_, timeStateManager.sBar, strokeGroup); inputController = new MouseController(pdCollection, dock_, timeStateManager.sBar, systemState, photoDisplay, strokeGroup, keyboard); inputController.InitialOpen(path); }