//rejoinUntilConnected(){ // this.rejoinTimer.setTimeout() // if(this.socket.isConnected()){ // this.rejoin() // } //} public void RejoinUntilConnected() { _socket.Log("timer", "chan rejoin"); _rejoinTimer.SetTimeout(); if (_socket.IsConnected()) //jfis - instead of checking, socket should tell channel { Rejoin(); } }
//onConnClose(event){ // this.log("transport", "close", event) // this.triggerChanError() // clearInterval(this.heartbeatTimer) // this.reconnectTimer.setTimeout() // this.stateChangeCallbacks.close.forEach( callback => callback(event) ) //} internal void OnConnClose(object sender, CloseEventArgs e) { Log("transport", "close"); TriggerChanError(); //jfis - trigger error event on all channels _heartbeatTimer.Stop(); //jfis - no conn so stop heartbeat _reconnectTimer.SetTimeout(); //jfis - no conn so start trying to reconnect foreach (var cb in _closeCallbacks) { cb(e.WasClean, e.Reason, e.Code); } }
//constructor(topic, params, socket) { // this.state = CHANNEL_STATES.closed // this.topic = topic // this.params = params || {} // this.socket = socket // this.bindings = [] // this.timeout = this.socket.timeout // this.joinedOnce = false // this.joinPush = new Push(this, CHANNEL_EVENTS.join, this.params, this.timeout) // this.pushBuffer = [] // this.rejoinTimer = new Timer( // () => this.rejoinUntilConnected(), // this.socket.reconnectAfterMs // ) // this.joinPush.receive("ok", () => { // this.state = CHANNEL_STATES.joined // this.rejoinTimer.reset() // this.pushBuffer.forEach( pushEvent => pushEvent.send() ) // this.pushBuffer = [] // }) // this.onClose( () => { // this.socket.log("channel", `close ${this.topic}`) // this.state = CHANNEL_STATES.closed // this.socket.remove(this) // }) // this.onError( reason => { // this.socket.log("channel", `error ${this.topic}`, reason) // this.state = CHANNEL_STATES.errored // this.rejoinTimer.setTimeout() // }) // this.joinPush.receive("timeout", () => { // if(this.state !== CHANNEL_STATES.joining){ return } // this.socket.log("channel", `timeout ${this.topic}`, this.joinPush.timeout) // this.state = CHANNEL_STATES.errored // this.rejoinTimer.setTimeout() // }) // this.on(CHANNEL_EVENTS.reply, (payload, ref) => { // this.trigger(this.replyEventName(ref), payload) // }) //} public Channel(string topic, JObject params_, Socket socket) { _state = ChannelState.Closed; _topic = topic; _params = params_ ?? Phoenix.EMPTY_JS_OBJECT; _socket = socket; _bindings = new List<Binding>(); _timeout = _socket.Timeout; _joinedOnce = false; _joinPush = new Push(this, Phoenix.CHANNEL_EVENT_JOIN, _params, _timeout); _pushBuffer = new List<Push>(); _rejoinTimer = new RetryTimer(RejoinUntilConnected, _socket.ReconnectAfterMs); //jfis - why another timer instead of waiting for socket event? _joinPush.Receive("ok", (_) => { _socket.Log("JP REC OK", ""); _state = ChannelState.Joined; _rejoinTimer.Reset(); foreach (var p in _pushBuffer) p.Send(); _pushBuffer.Clear(); } ); OnClose(() => { _socket.Log("channel", $"close {_topic}"); _state = ChannelState.Closed; _socket.Remove(this); }); OnError( () => //reason only used for logging { _socket.Log("channel", $"error {_topic}"); //, reason); _state = ChannelState.Errored; _rejoinTimer.SetTimeout(); } ); _joinPush.Receive("timeout", (_) => { if (_state == ChannelState.Joining) return; _socket.Log("channel", $"timeout {_topic}");//, _joinPush.timeout) _state = ChannelState.Errored; _rejoinTimer.SetTimeout(); } ); On(Phoenix.CHANNEL_EVENT_REPLY, OnReply); }
//constructor(topic, params, socket) { // this.state = CHANNEL_STATES.closed // this.topic = topic // this.params = params || {} // this.socket = socket // this.bindings = [] // this.timeout = this.socket.timeout // this.joinedOnce = false // this.joinPush = new Push(this, CHANNEL_EVENTS.join, this.params, this.timeout) // this.pushBuffer = [] // this.rejoinTimer = new Timer( // () => this.rejoinUntilConnected(), // this.socket.reconnectAfterMs // ) // this.joinPush.receive("ok", () => { // this.state = CHANNEL_STATES.joined // this.rejoinTimer.reset() // this.pushBuffer.forEach( pushEvent => pushEvent.send() ) // this.pushBuffer = [] // }) // this.onClose( () => { // this.socket.log("channel", `close ${this.topic}`) // this.state = CHANNEL_STATES.closed // this.socket.remove(this) // }) // this.onError( reason => { // this.socket.log("channel", `error ${this.topic}`, reason) // this.state = CHANNEL_STATES.errored // this.rejoinTimer.setTimeout() // }) // this.joinPush.receive("timeout", () => { // if(this.state !== CHANNEL_STATES.joining){ return } // this.socket.log("channel", `timeout ${this.topic}`, this.joinPush.timeout) // this.state = CHANNEL_STATES.errored // this.rejoinTimer.setTimeout() // }) // this.on(CHANNEL_EVENTS.reply, (payload, ref) => { // this.trigger(this.replyEventName(ref), payload) // }) //} public Channel(string topic, JObject params_, Socket socket) { _state = ChannelState.Closed; _topic = topic; _params = params_ ?? Phoenix.EMPTY_JS_OBJECT; _socket = socket; _bindings = new List <Binding>(); _timeout = _socket.Timeout; _joinedOnce = false; _joinPush = new Push(this, Phoenix.CHANNEL_EVENT_JOIN, _params, _timeout); _pushBuffer = new List <Push>(); _rejoinTimer = new RetryTimer(RejoinUntilConnected, _socket.ReconnectAfterMs); //jfis - why another timer instead of waiting for socket event? _joinPush.Receive("ok", (_) => { _socket.Log("JP REC OK", ""); _state = ChannelState.Joined; _rejoinTimer.Reset(); foreach (var p in _pushBuffer) { p.Send(); } _pushBuffer.Clear(); } ); OnClose(() => { _socket.Log("channel", $"close {_topic}"); _state = ChannelState.Closed; _socket.Remove(this); }); OnError( () => //reason only used for logging { _socket.Log("channel", $"error {_topic}"); //, reason); _state = ChannelState.Errored; _rejoinTimer.SetTimeout(); } ); _joinPush.Receive("timeout", (_) => { if (_state == ChannelState.Joining) { return; } _socket.Log("channel", $"timeout {_topic}");//, _joinPush.timeout) _state = ChannelState.Errored; _rejoinTimer.SetTimeout(); } ); On(Phoenix.CHANNEL_EVENT_REPLY, OnReply); }