public Socket(string endpoint, int timeout = Phoenix.DEFAULT_TIMEOUT, int heartbeatIntervalMs = Phoenix.DEFAULT_HEARTBEAT_INTERVAL, JObject params_ = null, Func <int, int> reconnectAfterMs = null, Action <string, string, JObject> logger = null) { _openCallbacks = new List <Action>(); _closeCallbacks = new List <Action <bool, string, ushort> >(); _errorCallbacks = new List <Action <string, Exception> >(); _messageCallbacks = new List <Action <JObject> >(); _channels = new List <Channel>(); _sendBuffer = new List <Action>(); _ref = 0; _timeout = timeout; //transport _heartbeatIntervalMs = heartbeatIntervalMs; _reconnectAfterMsCallback = reconnectAfterMs ?? DefaultReconnectAfterMs; _logCallback = logger ?? DefaultLogger; //longpollerTimeout _params = params_ ?? Phoenix.EMPTY_JS_OBJECT; _endpoint = $"{endpoint}/{Phoenix.TRANSPORT_WEBSOCKET}"; _reconnectTimer = new RetryTimer(Reconnect, _reconnectAfterMsCallback); _heartbeatTimer = new Timer() { Interval = _heartbeatIntervalMs, AutoReset = true }; _heartbeatTimer.Elapsed += (o, e) => SendHeartbeat(); }
//constructor(topic, params, socket) { // this.state = CHANNEL_STATES.closed // this.topic = topic // this.params = params || {} // this.socket = socket // this.bindings = [] // this.timeout = this.socket.timeout // this.joinedOnce = false // this.joinPush = new Push(this, CHANNEL_EVENTS.join, this.params, this.timeout) // this.pushBuffer = [] // this.rejoinTimer = new Timer( // () => this.rejoinUntilConnected(), // this.socket.reconnectAfterMs // ) // this.joinPush.receive("ok", () => { // this.state = CHANNEL_STATES.joined // this.rejoinTimer.reset() // this.pushBuffer.forEach( pushEvent => pushEvent.send() ) // this.pushBuffer = [] // }) // this.onClose( () => { // this.socket.log("channel", `close ${this.topic}`) // this.state = CHANNEL_STATES.closed // this.socket.remove(this) // }) // this.onError( reason => { // this.socket.log("channel", `error ${this.topic}`, reason) // this.state = CHANNEL_STATES.errored // this.rejoinTimer.setTimeout() // }) // this.joinPush.receive("timeout", () => { // if(this.state !== CHANNEL_STATES.joining){ return } // this.socket.log("channel", `timeout ${this.topic}`, this.joinPush.timeout) // this.state = CHANNEL_STATES.errored // this.rejoinTimer.setTimeout() // }) // this.on(CHANNEL_EVENTS.reply, (payload, ref) => { // this.trigger(this.replyEventName(ref), payload) // }) //} public Channel(string topic, JObject params_, Socket socket) { _state = ChannelState.Closed; _topic = topic; _params = params_ ?? Phoenix.EMPTY_JS_OBJECT; _socket = socket; _bindings = new List<Binding>(); _timeout = _socket.Timeout; _joinedOnce = false; _joinPush = new Push(this, Phoenix.CHANNEL_EVENT_JOIN, _params, _timeout); _pushBuffer = new List<Push>(); _rejoinTimer = new RetryTimer(RejoinUntilConnected, _socket.ReconnectAfterMs); //jfis - why another timer instead of waiting for socket event? _joinPush.Receive("ok", (_) => { _socket.Log("JP REC OK", ""); _state = ChannelState.Joined; _rejoinTimer.Reset(); foreach (var p in _pushBuffer) p.Send(); _pushBuffer.Clear(); } ); OnClose(() => { _socket.Log("channel", $"close {_topic}"); _state = ChannelState.Closed; _socket.Remove(this); }); OnError( () => //reason only used for logging { _socket.Log("channel", $"error {_topic}"); //, reason); _state = ChannelState.Errored; _rejoinTimer.SetTimeout(); } ); _joinPush.Receive("timeout", (_) => { if (_state == ChannelState.Joining) return; _socket.Log("channel", $"timeout {_topic}");//, _joinPush.timeout) _state = ChannelState.Errored; _rejoinTimer.SetTimeout(); } ); On(Phoenix.CHANNEL_EVENT_REPLY, OnReply); }
//constructor(topic, params, socket) { // this.state = CHANNEL_STATES.closed // this.topic = topic // this.params = params || {} // this.socket = socket // this.bindings = [] // this.timeout = this.socket.timeout // this.joinedOnce = false // this.joinPush = new Push(this, CHANNEL_EVENTS.join, this.params, this.timeout) // this.pushBuffer = [] // this.rejoinTimer = new Timer( // () => this.rejoinUntilConnected(), // this.socket.reconnectAfterMs // ) // this.joinPush.receive("ok", () => { // this.state = CHANNEL_STATES.joined // this.rejoinTimer.reset() // this.pushBuffer.forEach( pushEvent => pushEvent.send() ) // this.pushBuffer = [] // }) // this.onClose( () => { // this.socket.log("channel", `close ${this.topic}`) // this.state = CHANNEL_STATES.closed // this.socket.remove(this) // }) // this.onError( reason => { // this.socket.log("channel", `error ${this.topic}`, reason) // this.state = CHANNEL_STATES.errored // this.rejoinTimer.setTimeout() // }) // this.joinPush.receive("timeout", () => { // if(this.state !== CHANNEL_STATES.joining){ return } // this.socket.log("channel", `timeout ${this.topic}`, this.joinPush.timeout) // this.state = CHANNEL_STATES.errored // this.rejoinTimer.setTimeout() // }) // this.on(CHANNEL_EVENTS.reply, (payload, ref) => { // this.trigger(this.replyEventName(ref), payload) // }) //} public Channel(string topic, JObject params_, Socket socket) { _state = ChannelState.Closed; _topic = topic; _params = params_ ?? Phoenix.EMPTY_JS_OBJECT; _socket = socket; _bindings = new List <Binding>(); _timeout = _socket.Timeout; _joinedOnce = false; _joinPush = new Push(this, Phoenix.CHANNEL_EVENT_JOIN, _params, _timeout); _pushBuffer = new List <Push>(); _rejoinTimer = new RetryTimer(RejoinUntilConnected, _socket.ReconnectAfterMs); //jfis - why another timer instead of waiting for socket event? _joinPush.Receive("ok", (_) => { _socket.Log("JP REC OK", ""); _state = ChannelState.Joined; _rejoinTimer.Reset(); foreach (var p in _pushBuffer) { p.Send(); } _pushBuffer.Clear(); } ); OnClose(() => { _socket.Log("channel", $"close {_topic}"); _state = ChannelState.Closed; _socket.Remove(this); }); OnError( () => //reason only used for logging { _socket.Log("channel", $"error {_topic}"); //, reason); _state = ChannelState.Errored; _rejoinTimer.SetTimeout(); } ); _joinPush.Receive("timeout", (_) => { if (_state == ChannelState.Joining) { return; } _socket.Log("channel", $"timeout {_topic}");//, _joinPush.timeout) _state = ChannelState.Errored; _rejoinTimer.SetTimeout(); } ); On(Phoenix.CHANNEL_EVENT_REPLY, OnReply); }
public Socket(string endpoint, int timeout = Phoenix.DEFAULT_TIMEOUT, int heartbeatIntervalMs = Phoenix.DEFAULT_HEARTBEAT_INTERVAL, JObject params_ = null, Func<int, int> reconnectAfterMs = null, Action<string, string, JObject> logger = null) { _openCallbacks = new List<Action>(); _closeCallbacks = new List<Action<bool, string, ushort>>(); _errorCallbacks = new List<Action<string, Exception>>(); _messageCallbacks = new List<Action<JObject>>(); _channels = new List<Channel>(); _sendBuffer = new List<Action>(); _ref = 0; _timeout = timeout; //transport _heartbeatIntervalMs = heartbeatIntervalMs; _reconnectAfterMsCallback = reconnectAfterMs ?? DefaultReconnectAfterMs; _logCallback = logger ?? DefaultLogger; //longpollerTimeout _params = params_ ?? Phoenix.EMPTY_JS_OBJECT; _endpoint = $"{endpoint}/{Phoenix.TRANSPORT_WEBSOCKET}"; _reconnectTimer = new RetryTimer(Reconnect, _reconnectAfterMsCallback); _heartbeatTimer = new Timer() { Interval = _heartbeatIntervalMs, AutoReset = true }; _heartbeatTimer.Elapsed += (o, e) => SendHeartbeat(); }