public override void PostClose() { LeaderUI.Reset(); }
public override void DoWindowContents(Rect inRect) { LeaderUI.DrawColonistsMenu(ref inRect, this.Margin, new List <Pawn>(PawnsFinder.AllMapsCaravansAndTravelingTransportPods_Alive_OfPlayerFaction.Where(pawn => !pawn.NonHumanlikeOrWildMan())), SetLeader); }
public override void DoWindowContents(Rect inRect) { LeaderUI.DrawColonistsMenu(ref inRect, this.Margin, new List <Pawn>(Find.WorldPawns.AllPawnsAlive.Where(pawn => pawn.IsColonist))); }