public override void PostClose()
 {
     LeaderUI.Reset();
 }
 public override void DoWindowContents(Rect inRect)
 {
     LeaderUI.DrawColonistsMenu(ref inRect, this.Margin, new List <Pawn>(PawnsFinder.AllMapsCaravansAndTravelingTransportPods_Alive_OfPlayerFaction.Where(pawn => !pawn.NonHumanlikeOrWildMan())), SetLeader);
 }
 public override void DoWindowContents(Rect inRect)
 {
     LeaderUI.DrawColonistsMenu(ref inRect, this.Margin, new List <Pawn>(Find.WorldPawns.AllPawnsAlive.Where(pawn => pawn.IsColonist)));
 }