예제 #1
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		public static void AddLString(LuaBufferPtr B, string s, int l) {
			LuaLDelegates.luaL_addlstring(B, s, l);
		}
예제 #2
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		public static void AddString(LuaBufferPtr B, string s) {
			LuaLDelegates.luaL_addstring(B, s);
		}
예제 #3
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		public static void BuffInit(LuaStatePtr l, LuaBufferPtr B) {
			LuaLDelegates.luaL_buffinit(l, B);
		}
예제 #4
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		public static sbyte[] PrepBufferSize(LuaBufferPtr B, int sz) {
			sbyte * bytes = LuaLDelegates.luaL_prepbuffsize(B, sz);
			sbyte[] result = new sbyte[sz];
			for (; sz >= 0; --sz) {
				result[sz] = bytes[sz];
			}
			return result;
		}
예제 #5
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 internal extern static sbyte *luaL_prepbuffsize(LuaBufferPtr B, int sz);
예제 #6
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		internal extern static sbyte *luaL_buffinitsize(LuaStatePtr l, LuaBufferPtr B, int sz);
예제 #7
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		internal extern static void luaL_addvalue(LuaBufferPtr B);
예제 #8
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		public static void PushResultSize(LuaBufferPtr B, int sz) {
			LuaLDelegates.luaL_pushresultsize(B, sz);
		}
예제 #9
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		internal extern static sbyte *luaL_prepbuffsize(LuaBufferPtr B, int sz);
예제 #10
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		internal extern static void luaL_addstring(LuaBufferPtr B, [MarshalAs(UnmanagedType.LPStr)] string s);
예제 #11
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		internal extern static void luaL_buffinit(LuaStatePtr l, LuaBufferPtr B);
예제 #12
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 internal extern static void luaL_addvalue(LuaBufferPtr B);
예제 #13
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 internal extern static void luaL_addstring(LuaBufferPtr B, [MarshalAs(UnmanagedType.LPStr)] string s);
예제 #14
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		public static void AddValue(LuaBufferPtr B) {
			LuaLDelegates.luaL_addvalue(B);
		}
예제 #15
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		internal extern static void luaL_pushresult(LuaBufferPtr B);
예제 #16
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		public static void PushResult(LuaBufferPtr B) {
			LuaLDelegates.luaL_pushresult(B);
		}
예제 #17
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		internal extern static void luaL_pushresultsize(LuaBufferPtr B, int sz);
예제 #18
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		public static sbyte[] BuffInitSize(LuaStatePtr l, LuaBufferPtr B, int sz) {
			sbyte * bytes = LuaLDelegates.luaL_buffinitsize(l, B, sz);
			sbyte[] result = new sbyte[sz];
			for (; sz >= 0; --sz) {
				result[sz] = bytes[sz];
			}
			return result;
		}
예제 #19
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 internal extern static void luaL_buffinit(LuaStatePtr l, LuaBufferPtr B);