public override void Draw(GameTime gameTime) { if (_currentTemperatureSprite == null) { return; } _currentTemperatureSprite.Draw(gameTime); }
public override void Draw(GameTime gameTime) { if (_currentLavaHealthSprite != null) { _currentLavaHealthSprite.Draw(gameTime); } if (_currentIceHealthSprite != null) { _currentIceHealthSprite.Draw(gameTime); } }