private void loadContent2() { #if XBOX Thread.CurrentThread.SetProcessorAffinity(3); #endif backGroundPic = Content.Load <Texture2D>("titleScreenPic"); frostTreeLogo = Content.Load <Texture2D>("FrostTreeLogo"); testArrow = Content.Load <Texture2D>("gfx/testArrow"); laserPic = Content.Load <Texture2D>("gfx/laser"); healthBar = Content.Load <Texture2D>("bg"); healthColor = Content.Load <Texture2D>("healthTexture"); energyColor = Content.Load <Texture2D>("ammoTexture"); energyOverlay = Content.Load <Texture2D>("overlay"); popUpBackground = Content.Load <Texture2D>("popUpBackground"); greyBar = Content.Load <Texture2D>("grayTexture"); creditImage = Content.Load <Texture2D>("EndCredits"); heartPic = Content.Load <Texture2D>("heartSheet"); guardIcon = Content.Load <Texture2D>("guard"); prisonerIcon = Content.Load <Texture2D>("prisoner"); p2Icon = Content.Load <Texture2D>("P2Icon"); TextureLib ts = new TextureLib(GraphicsDevice); TextureLib.loadFromManifest(); aspectRatio = graphics.GraphicsDevice.Viewport.AspectRatio; bloomFilter = Content.Load <Effect>("BloomShader"); BackGroundAudio music = new BackGroundAudio(Content); music.addSong("Menu"); music.addSong("RPG Game"); AudioLib lb = new AudioLib(); tenbyFive8 = Content.Load <SpriteFont>("tenbyFive/tenbyFive8"); tenbyFive10 = Content.Load <SpriteFont>("tenbyFive/tenbyFive10"); tenbyFive14 = Content.Load <SpriteFont>("tenbyFive/tenbyFive14"); tenbyFive24 = Content.Load <SpriteFont>("tenbyFive/tenbyFive24"); tenbyFive72 = Content.Load <SpriteFont>("tenbyFive/tenbyFive72"); font = tenbyFive14; testComputerFont = tenbyFive24; levelExitVideo = Content.Load <Video>("fmv/elevatorExit"); levelEnterVideo = Content.Load <Video>("fmv/levelStart"); titleScreenVideo = Content.Load <Video>("fmv/menu"); introCutScene = Content.Load <Video>("fmv/intro"); introCutSceneCoop = Content.Load <Video>("fmv/intro COOP"); levelEnterVideoCoop = Content.Load <Video>("fmv/levelStartCOOP"); levelExitVideoCoop = Content.Load <Video>("fmv/elevatorExitCOOP"); guardEndCutScene = Content.Load <Video>("fmv/endGuardSingle"); alienEndCutScene = Content.Load <Video>("fmv/endAlienSingle"); prisonerEndCutScene = Content.Load <Video>("fmv/endPrisonerSingle"); guardEndCutSceneCoop = Content.Load <Video>("fmv/endGuardCoop"); alienEndCutSceneCoop = Content.Load <Video>("fmv/endAlienCoop"); prisonerEndCutSceneCoop = Content.Load <Video>("fmv/endPrisonerCoop"); videoPlayer = new VideoPlayer(); ChunkLib cs = new ChunkLib(); AnimationLib.loadFrameFromManifest(); GlobalGameConstants.WeaponDictionary.InitalizePriceData(); GameCampaign.InitalizeCampaignData(); GameCampaign.ResetPlayerValues("INIT", 0); // lol so many game screens currentGameScreen = new TitleScreen(TitleScreen.titleScreens.logoScreen); //currentGameScreen = new CutsceneVideoState(testVideo, ScreenState.ScreenStateType.LevelReviewState); //currentGameScreen = new CampaignLobbyState(); //currentGameScreen = new HighScoresState(true); // DANIEL UNCOMMMENT THIS LINE BEFORE YOU MERGE WITH MASTER preloadedAssets = true; }