private void loadContent2()
        {
#if XBOX
            Thread.CurrentThread.SetProcessorAffinity(3);
#endif
            backGroundPic   = Content.Load <Texture2D>("titleScreenPic");
            frostTreeLogo   = Content.Load <Texture2D>("FrostTreeLogo");
            testArrow       = Content.Load <Texture2D>("gfx/testArrow");
            laserPic        = Content.Load <Texture2D>("gfx/laser");
            healthBar       = Content.Load <Texture2D>("bg");
            healthColor     = Content.Load <Texture2D>("healthTexture");
            energyColor     = Content.Load <Texture2D>("ammoTexture");
            energyOverlay   = Content.Load <Texture2D>("overlay");
            popUpBackground = Content.Load <Texture2D>("popUpBackground");
            greyBar         = Content.Load <Texture2D>("grayTexture");
            creditImage     = Content.Load <Texture2D>("EndCredits");
            heartPic        = Content.Load <Texture2D>("heartSheet");
            guardIcon       = Content.Load <Texture2D>("guard");
            prisonerIcon    = Content.Load <Texture2D>("prisoner");
            p2Icon          = Content.Load <Texture2D>("P2Icon");

            TextureLib ts = new TextureLib(GraphicsDevice);
            TextureLib.loadFromManifest();

            aspectRatio = graphics.GraphicsDevice.Viewport.AspectRatio;

            bloomFilter = Content.Load <Effect>("BloomShader");

            BackGroundAudio music = new BackGroundAudio(Content);

            music.addSong("Menu");
            music.addSong("RPG Game");
            AudioLib lb = new AudioLib();

            tenbyFive8       = Content.Load <SpriteFont>("tenbyFive/tenbyFive8");
            tenbyFive10      = Content.Load <SpriteFont>("tenbyFive/tenbyFive10");
            tenbyFive14      = Content.Load <SpriteFont>("tenbyFive/tenbyFive14");
            tenbyFive24      = Content.Load <SpriteFont>("tenbyFive/tenbyFive24");
            tenbyFive72      = Content.Load <SpriteFont>("tenbyFive/tenbyFive72");
            font             = tenbyFive14;
            testComputerFont = tenbyFive24;

            levelExitVideo          = Content.Load <Video>("fmv/elevatorExit");
            levelEnterVideo         = Content.Load <Video>("fmv/levelStart");
            titleScreenVideo        = Content.Load <Video>("fmv/menu");
            introCutScene           = Content.Load <Video>("fmv/intro");
            introCutSceneCoop       = Content.Load <Video>("fmv/intro COOP");
            levelEnterVideoCoop     = Content.Load <Video>("fmv/levelStartCOOP");
            levelExitVideoCoop      = Content.Load <Video>("fmv/elevatorExitCOOP");
            guardEndCutScene        = Content.Load <Video>("fmv/endGuardSingle");
            alienEndCutScene        = Content.Load <Video>("fmv/endAlienSingle");
            prisonerEndCutScene     = Content.Load <Video>("fmv/endPrisonerSingle");
            guardEndCutSceneCoop    = Content.Load <Video>("fmv/endGuardCoop");
            alienEndCutSceneCoop    = Content.Load <Video>("fmv/endAlienCoop");
            prisonerEndCutSceneCoop = Content.Load <Video>("fmv/endPrisonerCoop");
            videoPlayer             = new VideoPlayer();

            ChunkLib cs = new ChunkLib();

            AnimationLib.loadFrameFromManifest();

            GlobalGameConstants.WeaponDictionary.InitalizePriceData();

            GameCampaign.InitalizeCampaignData();
            GameCampaign.ResetPlayerValues("INIT", 0);

            // lol so many game screens
            currentGameScreen = new TitleScreen(TitleScreen.titleScreens.logoScreen);
            //currentGameScreen = new CutsceneVideoState(testVideo, ScreenState.ScreenStateType.LevelReviewState);
            //currentGameScreen = new CampaignLobbyState();
            //currentGameScreen = new HighScoresState(true);

            // DANIEL UNCOMMMENT THIS LINE BEFORE YOU MERGE WITH MASTER
            preloadedAssets = true;
        }