private void Start() { squareMaxSpeed = maxSpeed * maxSpeed; squareNeighbourRadius = neightbourRadius * neightbourRadius; squareAvoidanceRadius = squareNeighbourRadius * avoidanceRadiusMultiplier * avoidanceRadiusMultiplier; for (int i = 0; i < startingCount; i++) { Vector3 newPos = Random.insideUnitSphere * startingCount * AgentDensity; FlockAgent newAgent = Instantiate(agentPrefab, new Vector3(newPos.x, transform.position.y + 1, newPos.z), Quaternion.Euler(Vector3.up * Random.Range(0f, 360)), transform); newAgent.name = "Agent " + i; newAgent.Initialize(this); agents.Add(newAgent); } }