public void Occupy(ParkingGarage parkingGarage, ParkingSpace parkingSpace) { var currentSpace = parkingGarage.FindVehicle(this); parkingGarage.ParkVehicle(currentSpace, parkingSpace); VehicleParked1 = true; }
static void Main(string[] args) { Garage garage = new Garage(); GarageFloor garageFloor = new GarageFloor(); Dimensions dimensions = new Dimensions(1, 1, 1); ParkingSpace parkingSpace = new ParkingSpace(dimensions); garageFloor.AddSpace(parkingSpace); for (int i = 0; i < 1; i++) { garage.AddFloor(garageFloor); } Car car = new Car(dimensions, "DRIV3R"); garage.FloorList[0].ParkingSpaces[0].AddVehicle(car); foreach (var space in garage.IsSpace(car)) { Console.WriteLine("There is a space on floor"); Console.WriteLine(garage.GetFloorNumber(garage.GetFloorFromSpace(space))); } ; }
public ParkingSpace FindVehicle(VehicleParked vehicle) { for (var spaces = 0; spaces < GarageSettings.GarageSize; spaces++) { if (parkingGarage[spaces, spaces] == vehicle) { return(ParkingSpace.At(parkingSpace1: 2)); } } throw new ArgumentException("The car is not in the garage"); }
public void ParkVehicle(ParkingSpace from, ParkingSpace to) { var parkingSpace = parkingGarage[from.ParkingSpace1, from.ParkingSpace1]; if (parkingSpace == null) { return; } //Making space about to be used as occupied if (parkingGarage[to.ParkingSpace1, to.ParkingSpace1] != null) { SpaceOccupied(parkingGarage[to.ParkingSpace1, to.ParkingSpace1]); } //Marking space about to be empty as empty parkingGarage[to.ParkingSpace1, to.ParkingSpace1] = parkingGarage[to.ParkingSpace1, to.ParkingSpace1]; }
public void AddSpace(ParkingSpace parkingSpace, VehicleParked vehicle) { parkingGarage[parkingSpace.ParkingSpace1, parkingSpace.ParkingSpace1] = vehicle; }
public bool Equals(ParkingSpace parkingSpace) { return(ParkingSpace1 == parkingSpace.ParkingSpace1); }