public static void HandleExchangeAccept(ExchangeAcceptMessage message, WorldClient client) { if (client.Character.RequestBox is PlayerTradeRequest) { client.Character.RequestBox.Accept(); } }
public static void HandleExchangeAcceptMessage(WorldClient client, ExchangeAcceptMessage message) { if (client.Character.IsInRequest() && client.Character.RequestBox is PlayerTradeRequest) { client.Character.AcceptRequest(); } }
public static void HandleExchangeAccept(ExchangeAcceptMessage message, WorldClient client) { switch (client.Character.ExchangeType) { case ExchangeTypeEnum.PLAYER_TRADE: client.Character.PlayerTradeInstance.AcceptExchange(); break; } }