public bool LoadSavedExport(UInt32 step) { if (step > _maxStep) { return(false); } if (step < _minStep) { return(false); } int index = CalculateExportIndex(step); PBodyExport2D export = bodyExports[index]; linearVelocity = export.linearVelocity; angularVelocity = export.angularVelocity; position = export.position; angle = export.angle; Parallel2D.UpdateBodyTransForm(this, position, angle); Parallel2D.UpdateBodyVelocity(this, linearVelocity, angularVelocity); return(true); }
void UpdateRigidbodyTransform() { if (_rigidbody2D == null) { _rigidbody2D = GetComponent <ParallelRigidbody2D>(); } if (_rigidbody3D == null) { _rigidbody3D = GetComponent <ParallelRigidbody3D>(); } if (_rigidbody2D != null) { Parallel2D.UpdateBodyTransForm(_rigidbody2D._body2D, (Fix64Vec2)_localPosition, Fix64.DegToRad(_internalLocalEularAngles.z)); } if (_rigidbody3D != null) { Parallel3D.UpdateBodyTransForm(_rigidbody3D._body3D, _localPosition, _internalLocalRotation); } }