public void GetNecroScytheRange(Player player, ref float range) { range *= NecroDamagePlayer.ModPlayer(player).necroScytheRangeMult; }
public override void GetWeaponKnockback(Player player, ref float knockback) { knockback += NecroDamagePlayer.ModPlayer(player).necroKnockback; }
public override void GetWeaponCrit(Player player, ref int crit) { crit += NecroDamagePlayer.ModPlayer(player).necroCrit; }
public override void ModifyWeaponDamage(Player player, ref float add, ref float mult, ref float flat) { add += NecroDamagePlayer.ModPlayer(player).necroDamageAdd; add *= NecroDamagePlayer.ModPlayer(player).necroDamageMult; }