public void GetNecroScytheRange(Player player, ref float range)
 {
     range *= NecroDamagePlayer.ModPlayer(player).necroScytheRangeMult;
 }
 public override void GetWeaponKnockback(Player player, ref float knockback)
 {
     knockback += NecroDamagePlayer.ModPlayer(player).necroKnockback;
 }
 public override void GetWeaponCrit(Player player, ref int crit)
 {
     crit += NecroDamagePlayer.ModPlayer(player).necroCrit;
 }
 public override void ModifyWeaponDamage(Player player, ref float add, ref float mult, ref float flat)
 {
     add += NecroDamagePlayer.ModPlayer(player).necroDamageAdd;
     add *= NecroDamagePlayer.ModPlayer(player).necroDamageMult;
 }