public MoveAction(string name, MoveActionData moveProperties, Sequence moveSequence, DamageData damageInfo) : this(name, moveProperties, moveSequence) { DamageInfo = damageInfo; }
public MoveAction(string name, MoveActionData moveProperties, Sequence moveSequence, ActionCommand actioncommand, DamageData damageInfo) : this(name, moveProperties, moveSequence, actioncommand) { DamageInfo = damageInfo; }
public MoveAction(string name, MoveActionData moveProperties, Sequence moveSequence) { Name = name; MoveInfo = moveProperties; SetMoveSequence(moveSequence); }
public MoveAction(string name, MoveActionData moveProperties, Sequence moveSequence, ActionCommand actioncommand) : this(name, moveProperties, moveSequence) { actionCommand = actioncommand; actionCommand.SetHandler(MoveSequence); }
public MoveAction(string name, MoveActionData moveProperties, Sequence moveSequence, HealingData healingInfo) : this(name, moveProperties, moveSequence) { HealingInfo = healingInfo; }
public MoveAction(string name, MoveActionData moveProperties, Sequence moveSequence, ActionCommand actionCommand, HealingData healingInfo) : this(name, moveProperties, moveSequence, actionCommand) { HealingInfo = HealingInfo; }
public SpecialMoveAction(string name, MoveActionData moveProperties, Sequence moveSequence, ActionCommand actionCommand, HealingData healingData) : base(name, moveProperties, moveSequence, actionCommand, healingData) { }
public SpecialMoveAction(string name, MoveActionData moveProperties, Sequence moveSequence, ActionCommand actionCommand, DamageData damageInfo) : base(name, moveProperties, moveSequence, actionCommand, damageInfo) { }
public SpecialMoveAction(string name, MoveActionData moveProperties, Sequence moveSequence, ActionCommand actionCommand, DamageData damageInfo, StarPowerTypes spType, float spCost) : base(name, moveProperties, moveSequence, actionCommand, damageInfo) { SPType = spType; SPCost = spCost; }
public SpecialMoveAction(string name, MoveActionData moveProperties, Sequence moveSequence) : base(name, moveProperties, moveSequence) { }
public SpecialMoveAction(string name, MoveActionData moveProperties, Sequence moveSequence, ActionCommand actionCommand, HealingData healingData, StarPowerTypes spType, float spCost) : base(name, moveProperties, moveSequence, actionCommand, healingData) { SPType = spType; SPCost = spCost; }
public SpecialMoveAction(string name, MoveActionData moveProperties, Sequence moveSequence, StarPowerTypes spType, float spCost) : base(name, moveProperties, moveSequence) { SPType = spType; SPCost = spCost; }
public SpecialMoveAction(BattleEntity user, string name, MoveActionData moveProperties, Sequence moveSequence, DamageData damageInfo) : base(user, name, moveProperties, moveSequence, damageInfo) { }
public SpecialMoveAction(BattleEntity user, string name, MoveActionData moveProperties, Sequence moveSequence, ActionCommand actionCommand, HealingData healingData) : base(user, name, moveProperties, moveSequence, actionCommand, healingData) { }
public SpecialMoveAction(BattleEntity user, string name, MoveActionData moveProperties, Sequence moveSequence) : base(user, name, moveProperties, moveSequence) { }