/// <summary> /// 座位摸牌 摸牌到场景手牌上 /// </summary> /// <param name="majiang">摸的牌</param> public void DrawPoker(MaJiangCtrl_PaiJiu majiang) { //设置 majiang.gameObject.SetParent(m_HandContainer.transform); majiang.SetPokerStatus(false); m_HandContainer.Sort(); }
public void SetUI(MaJiangCtrl_PaiJiu majiang) { Majiang = majiang; majiang.gameObject.SetParent(this.transform); //majiang.transform.SetAsFirstSibling(); majiang.SetPokerStatus(false); //SetPokerStatus(false); }